Haltherrion
First Post
Good questions.
The internet communities have no effect on my gaming. In the short term, if the game was no longer published that would have little effect but in the long term (3 years or more) I think it would start having some affect.
I've moved every decade or so (just did another one). My ability to find or create a new gaming group would be affected by the lack of commercial support in my chosen game. I think it will reduce the overall numbers which will of course make it harder to keep gaming in that system. For those with no new gamers in their group, they should be fine. But I wonder how many are in that boat?
So here are two more questions:
The internet communities have no effect on my gaming. In the short term, if the game was no longer published that would have little effect but in the long term (3 years or more) I think it would start having some affect.
I've moved every decade or so (just did another one). My ability to find or create a new gaming group would be affected by the lack of commercial support in my chosen game. I think it will reduce the overall numbers which will of course make it harder to keep gaming in that system. For those with no new gamers in their group, they should be fine. But I wonder how many are in that boat?
So here are two more questions:
- Over the years, how much turn-over have you had in your gaming group? (Completely new group every X years due to move or other, a new player every year or so, etc.)
- What do you think the demographics are of the D&D gaming community? Increasing, decreasing, aging?