SiderisAnon
First Post
My question and poll are about the class names.
I am working on a custom campaign where the classes are heavily changed. Rather than use set abilities, each time you get an ability, you get to choose from a list. This will allow players to customize their classes. There are six main classes, which are basically a fighter-type, a skill-heavy-type, and a spellcaster, then three classes which are the combos (fighter/caster, et cetera).
I could name the three "pure" customized classes as fighter, wizard, rogue. That would give them a familiar feel to people who are used to the terminology and style of D&D. They know basically what the classes are about.
However, I think it might also confuse people because those are also specific classes that are defined in core D&D. If I call them something like man-at-arms, spellbinder, and expert, then I know the players won't get confused. Then they have to learn new names and use them when talking about the game.
Which brings up the poll. If you were going to play in such a customized campaign, would you:
1) Rather use the core names.
2) Rather use new names.
3) Couldn't care either way.
If your answer would be, "I wouldn't play in such a customized game", please don't answer the poll. I'm not looking to debate whether I should customize the classes, I'm looking for help in what naming convention to use.
Thank you for your time.
I am working on a custom campaign where the classes are heavily changed. Rather than use set abilities, each time you get an ability, you get to choose from a list. This will allow players to customize their classes. There are six main classes, which are basically a fighter-type, a skill-heavy-type, and a spellcaster, then three classes which are the combos (fighter/caster, et cetera).
I could name the three "pure" customized classes as fighter, wizard, rogue. That would give them a familiar feel to people who are used to the terminology and style of D&D. They know basically what the classes are about.
However, I think it might also confuse people because those are also specific classes that are defined in core D&D. If I call them something like man-at-arms, spellbinder, and expert, then I know the players won't get confused. Then they have to learn new names and use them when talking about the game.
Which brings up the poll. If you were going to play in such a customized campaign, would you:
1) Rather use the core names.
2) Rather use new names.
3) Couldn't care either way.
If your answer would be, "I wouldn't play in such a customized game", please don't answer the poll. I'm not looking to debate whether I should customize the classes, I'm looking for help in what naming convention to use.
Thank you for your time.