Xeviat
Dungeon Mistress, she/her
Hi everyone. Ever since it first showed up (d20 Star Wars? Unearthed Arcana?), I've loved the idea of a wound/vitality system. Starfinder is going to be using one, and I wanted to discuss how to implement it in 5E. I don't believe we have all the data yet, but let's see:
It doesn't look like critical hits bypass "Stamina" points in this version, which could avoid some of the concerns of a VP/WP system. The resolve points powering both class powers and generic recovery is cool, as it could address disparities between mundane classes and supernatural classes.
Such a system helps with descriptions, as you aren't taking hits until you're out of Stamina, and you can have stamina recover faster than actual meat points.
So what do you think? How would you treat the cure spells? I think they'd need a new name, but waiting for Heal to actually heal wounds could be nice; or do what 3E WP/VP did and have only the +X of cure spells go to Wounds.
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Starfinder Q&A said:1. Hit Points, Stamina Points, and Resolve Points. In Starfinder, Hit Points measure the health and robustness of a character, while Stamina Points measure a character's readiness and energy (and can be replenished far more easily). Whenever you take damage, your Stamina Points are depleted before your Hit Points. In other words, you can soak up some hits without too much trouble, but once you start taking damage to your Hit Points, you're taking physical wounds that are much harder to heal quickly.
Starfinder characters also get a third pool of points called Resolve Points, which represent grit and luck. You can spend Resolve Points to power (or enhance) some class features, or to help you stay in a fight longer. Resolve Points also determine whether or not you die if both your Stamina Points and Hit Points are reduced to zero.
You can recover all of your Stamina Points by resting for 10 minutes and spending 1 Resolve Point; Resolve Points and some Hit Points are replenished after an 8-hour rest.
It doesn't look like critical hits bypass "Stamina" points in this version, which could avoid some of the concerns of a VP/WP system. The resolve points powering both class powers and generic recovery is cool, as it could address disparities between mundane classes and supernatural classes.
Such a system helps with descriptions, as you aren't taking hits until you're out of Stamina, and you can have stamina recover faster than actual meat points.
So what do you think? How would you treat the cure spells? I think they'd need a new name, but waiting for Heal to actually heal wounds could be nice; or do what 3E WP/VP did and have only the +X of cure spells go to Wounds.
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