Lanefan
Victoria Rules
In the attract-new-players thread, Celebrim said
I suppose it depends how many different types of effects/damage are allowed to bypass VP and go straight against WP.
For me, it'd be:
- coup-de-grace and the like vs. a completely defenseless foe
- some or all falling damage
- some or all damage caused by an effect that has other obvious physical consequences e.g. a sharpness weapon cuts your leg off
- and, obviously, all damage taken after you've run out of VP.
But all those things are pretty high-risk anyway? What is it about VP-WP that makes it higher?
Lanefan
How would a VP-WP system generate higher death risks than a system using straight HP?Celebrim said:Yes. It's hard to have a system where there is meaningful risk and 0 chance of death. But typically WP/VP systems tend to generate fairly high risks of death in a wide variaty of situations.
I suppose it depends how many different types of effects/damage are allowed to bypass VP and go straight against WP.
For me, it'd be:
- coup-de-grace and the like vs. a completely defenseless foe
- some or all falling damage
- some or all damage caused by an effect that has other obvious physical consequences e.g. a sharpness weapon cuts your leg off
- and, obviously, all damage taken after you've run out of VP.
But all those things are pretty high-risk anyway? What is it about VP-WP that makes it higher?
Lanefan