Wounding weapon(s)

Belares

First Post
We have a Ranger in our party that has a bow with wounding on it. What i want to know does anyone have a problem with the way wounding works alla no save just 1 point of constitution per hit. WOW. I think any type of restoration would cancel some/all effects but can a normal "healing". Any helpful suggestions or errattas would be useful.
 

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Belares said:
Any helpful suggestions or errattas would be useful.

I'd note that Wounding only appears on the Melee Weapon Special Abilities table, not the Range Weapon Special Abilities table. Also note that it lacks the "Bows etc bestow this property on their ammunition" line in the description.

Yes, a Wounding bow is a hideous thing. That's why it doesn't exist :)

-Hyp.
 

Man, can you imagine rapid shot with one of those? How about casting Hunter's Mercy before shooting for the near auto-crit in addition? Yow. Glad it doesn't exist :)
 

I'd note that Wounding only appears on the Melee Weapon Special Abilities table, not the Range Weapon Special Abilities table. Also note that it lacks the "Bows etc bestow this property on their ammunition" line in the description.

Yes, a Wounding bow is a hideous thing. That's why it doesn't exist

-Hyp.


I understand but the question remains even it if was a melee weapon...is there an errrata or something? It seems very powerful for the price of only +2 bonus.
 

though wounding is a pretty vicious property anyway for a weapon.

I cant remember what it exactly says, i assume it wont work for shuriken either? That build that gets 13 or something attacks a round would work nicely with wounding shuriken!! (so I assume it doesn't)

oooh! what about daggers? I'm seeing possibilities for a dagger throwing rogue.
 

No errata - it's powerful, but not broken.

Good question on the throwing weapons, though shuriken are ammunition and can't get wounding.
 

I'd note that Wounding only appears on the Melee Weapon Special Abilities table, not the Range Weapon Special Abilities table. Also note that it lacks the "Bows etc bestow this property on their ammunition" line in the description.

Yes, a Wounding bow is a hideous thing. That's why it doesn't exist

-Hyp.

Belares said:
I understand but the question remains even it if was a melee weapon...is there an errrata or something? It seems very powerful for the price of only +2 bonus.

I have two different types of wounding in my campaign. One is this type, which on the whole isn't as bad as you think, it can do considerable damage, but then again, if you are high enough to be getting 3 or 4 attacks with one, then you are doing a lot of damage anyway. You shouldn't worry about the effect with a melee weapon, athough thrown melee weapons could get bad...

The other type of wounding that I use does the bleeding type. You are either lightly wounded, -1 hp a round, moderately wounded, -3 hp a round, or severly wounded, -5 hp a round. IMC, you must use 1d8 of healing, or a succesful heal check to reduce the type of bleeding to the next level. For example: If a character has been moderately wounded (-3/round) and a Cleric cast Cure Serious Wounds on him, then the character would lose the -3/round and recieve 1d8 hp of curing.

It works for us, because now we have two methods of wounding. Most of these come up with a home-brew critical system, similar to the one used in the old 2e Player's Option books, Combat and Tactics I believe. We still use a modified critical system from that book. Basically, threat roll + double threat roll + confirm = Super Crit. Or something like that.

Aluvial
 

Wounding may not appear as a property in the random magic missile weapon table, but there's nothing in its description precluding it from working with ranged weapons. A wounding bow (or ammunition or any other ranged weapon) is certainly a possibility. In fact, since daggers are defined as being able to be used as melee or thrown weapons, wounding thrown weapons are clearly possible.
A point of Con damage is pretty brutal but I don't think it's beyond the pale for the +2 bonus equivalence. Note that this is defined as not being subject to critical hit multiplying and there is no caveat about magical/natural healing unlike earlier editions. It's just a point of Con damage per hit, healable by Lesser Restoration.

Edit: Thinking about it some more, I'd proabably be inclined to prefer wounding ammunition rather than the bow itself. There's been some debate about whether properties of the missile weapon transfers to the ammunition. With respect to being counted as magical or aligned, the rules are explicit. It's not as clear with certain other properties. To cut through the ambiguity, I'd recommend making wounding arrows rather than the bow.
 
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I agree with Hyp, that if an ability doesn't show up in the appropriate weapons category table, it's not a legitimate option for those kinds of weapons (e.g., no Ranged Wounding weapons in a core-rules game).
 

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