kaomera
Explorer
This was inspired by several threads on one-shot kills and TPKs. I was considering that PC death in D&D isn't really that big of a deal a lot of the time, given standard assumptions. I don't think most players want to lose their PCs (although some do seem to take a kind of perverse pleasure in it), and actually getting a Raise / Resurrection and possibly losing a level are generally non-trivial, but it isn't what I'd think of as an interesting aspect of the game, in and of itself.
So I was thinking that, under certain circumstances, a DM might give a player the option of having their PC suffer some significant (but not fatal) injury instead of taking the normal hit point damage from a blow. Specifically, under the following circumstances:
* A single hit drops the PC from positive hps to -10.
* Damage that forces a Massive Damage save. (although I am unsure if it would be better to make the offer before or after the save is actually rolled)
* The PC drops to negative hit points in a location / situation where outside help is unlikely / impossibly. (probably)
* Any hit that drops the PC to negative hit points. (possibly)
* Any critical hit. (possibly)
* The character drops to -10 after failing a stabilization check. (possibly)
I'm not exactly sure how to specifically define what such an injury would entail. I'm not even sure how specific I want to get. It's been my experience that random tables for such stuff tend to not be as much fun as they'd seem. Likely effects might include ability drain, loss (or permanent damage) of limb (or eye, etc.), or permanent scarring. I suppose you could even extend the idea to loss of equipment, etc. (ie: “You pull your +5 Cloak of Resistance tightly around you to avoid being vaporized by the Meteor Swarm, but sadly it can't stand the strain and it's enchantment fails even as it saves you...”). In most cases I'd expect a character to be staggered for the remainder of the encounter.
Thoughts? Ideas?
So I was thinking that, under certain circumstances, a DM might give a player the option of having their PC suffer some significant (but not fatal) injury instead of taking the normal hit point damage from a blow. Specifically, under the following circumstances:
* A single hit drops the PC from positive hps to -10.
* Damage that forces a Massive Damage save. (although I am unsure if it would be better to make the offer before or after the save is actually rolled)
* The PC drops to negative hit points in a location / situation where outside help is unlikely / impossibly. (probably)
* Any hit that drops the PC to negative hit points. (possibly)
* Any critical hit. (possibly)
* The character drops to -10 after failing a stabilization check. (possibly)
I'm not exactly sure how to specifically define what such an injury would entail. I'm not even sure how specific I want to get. It's been my experience that random tables for such stuff tend to not be as much fun as they'd seem. Likely effects might include ability drain, loss (or permanent damage) of limb (or eye, etc.), or permanent scarring. I suppose you could even extend the idea to loss of equipment, etc. (ie: “You pull your +5 Cloak of Resistance tightly around you to avoid being vaporized by the Meteor Swarm, but sadly it can't stand the strain and it's enchantment fails even as it saves you...”). In most cases I'd expect a character to be staggered for the remainder of the encounter.
Thoughts? Ideas?