I will be introducing a homebrewed variant of the Wounds and Vitality system to my campaign.
A medium sized humanoid will have the following base wound points: 16 + 4 x Con Modifier
Now, I am interested in decreasing the amount of vitality points/hit points that characters (PCs, NPCs & monsters) gain per level, given the fact that they already have a substantial number of wound points right from the beginning. How would you recommend I decrease the size of the hit dice?
My current thinking is to decrease all dice sizes by 2 points (one step) like this:
d12 >>> d10
d10 >>> d8
d8 >>> d6
d6 >>> d4
d4 >>> d2
On top of that, I think negative constitution modifier would be allowed to reduce hit point/vitality point acquisition to 0 per level (but not below that).
What do you think? Any feedback, suggestions and comments are welcome!
A medium sized humanoid will have the following base wound points: 16 + 4 x Con Modifier
Now, I am interested in decreasing the amount of vitality points/hit points that characters (PCs, NPCs & monsters) gain per level, given the fact that they already have a substantial number of wound points right from the beginning. How would you recommend I decrease the size of the hit dice?
My current thinking is to decrease all dice sizes by 2 points (one step) like this:
d12 >>> d10
d10 >>> d8
d8 >>> d6
d6 >>> d4
d4 >>> d2
On top of that, I think negative constitution modifier would be allowed to reduce hit point/vitality point acquisition to 0 per level (but not below that).
What do you think? Any feedback, suggestions and comments are welcome!