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Writing a manual for roleplay

You only should need to create a single PHB and DMG, if done right. It worked for 20+ years, so why no longer?

So, you're arguing that things like the Complete Book of Elves or Complete Fighter's Handbook were not just PHB: Fighter or PHB: Elf with a different name, as they were handbooks for players that focused on a narrow subset of character types?

I could be wrong, but that was just my idea from my experience with Vampire and its other games. Very little comes down to stats usage because it isn't so combat focused.

You are wrong. Vampire was incredibly focused on combat, to the extent that White Wolf put out a Combat book for the World of Darkness which featured more Vampire-related combat addons than any other WoD game. Protean was an incredibly popular Discipline, simply for the fact that it allowed you to deal aggravated damage sooner than most other Disciplines.
 

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As a joke i have to make this, i cant hold myself.

Year 2012 january ,

Wizard News

beyond february

PHB 6 , new classes Battlelock, divine barbarian , nature Sorcerer are waiting for you. New races : mind flayer, dragon

DMG 6 , lots of new pages telling how to buy new miniatures and where. You wont worry anymore.

I feel your pain and understand what you are saying. There is such a thing for D&D, but not 4th edition. It is called Rules Cyclopedia.

It is not as dry as 4th edition books, and 300+ pages of the whole game like Vampire: The Masquerade you mention.

Actually they made nothing else for it, but compiled the best parts of the other D&D into it. That way you only needed one book to play and had bits about each class and such for roleplaying in it. Not much mind you but gave an overview about it in a sense.

I think it could be done for 4th IF they wanted to, but they didn't want to.

I agree there should be more about roleplaying for new players in 4th core books. The Rules Cyclopedia was really for people that had already played and similar to the core three books for 4th in what it offers.

So PHBIV will come out with even more stuff that isn't needed but people will complain about using since it is in the "PHB" series of books.

@The Little Raven:
A supplemental book for combat you say for Vampire? Interesting that the game had so much of it it needed a supplement for it. Seems it added to the combat to the game because it didn't have enough emphasis on it to me.
 

A supplemental book for combat you say for Vampire? Interesting that the game had so much of it it needed a supplement for it. Seems it added to the combat to the game because it didn't have enough emphasis on it to me.

It's funny that on the one hand, you say that 4e's supplements focus on combat means the game is all about it, but when Vampire has supplements to focus on combat, it means the game lacks combat.

Either way, this comment shows a lack of knowledge about Vampire's combat system and how integral to the game it really was.
 


to little raven.

i love to play dnd. i have every single book for 4th. If i was a fun of vampire, i would play that. For me dnd needs a crucial change focusing on roleplay. thats what i say.

Dont get angry with me friend..

:)
 

The thing is though that most existing players know what role-playing is (to an extent) and what is not. I have players in my games that, I'm sure, know full well what role-playing is but they wont do it (whether its a wargamer mentality or they just feel nervous, I dont know). The best way to show new players what role-playing is, is to lead by example. They will either get it, or they wont.
 

to little raven.

i love to play dnd. i have every single book for 4th. If i was a fun of vampire, i would play that. For me dnd needs a crucial change focusing on roleplay. thats what i say.

Dont get angry with me friend..

:)

I'm not angry, I just prefer people be correct about facts.

Roleplaying is not something a game gives you, it's something you bring to the game.
 

I'm not angry, I just prefer people be correct about facts.

Roleplaying is not something a game gives you, it's something you bring to the game.

Sadly you are wrong. A roleplaying game can and should give you "roleplaying" and explain it to you for those who are new. Not everyone will start with someone who has played, nor be expected to track down that person.

Every new edition should treat every player like a virgin gamer.

Those who don't need it can skip those parts of the books, or read them for new ideas. Those who do need them, then have them.
 

I gave vampire example before and let me tell the reasons. Whitewold produced vampire game many years ago, they called it mosquarade. Find book somewhere if you didnt read it for once. It starts with a dialogue which a vampire tells about themselves.

Then story goes. little by little. Its very hard to find the rules since there is no rule that they are pushing into your eyes. After reading you learn about vampirism, clans and many other breathlessly.

They didnt change the game for years until they had a problem about licence. Then they had to change the caine myth which they call vampires come from him and had to change clans other things that they have to cause of licencing.

On the same book there is players handbook. On the same book there is monster manual, on the same book there is dms guide, on the same book there is everything. So.... they dont change it. they dont add new vampires every day. They dont add new vampire powers every month. They dont add everyday something. because book is all alone is enough. If you want to put new taste to your game, they are publising limitless books. But you dont need to buy any.
Vampire the Masquerade could be full of stories and roleplaying fluff because it was set in a single defined world with a metaplot. D&D is not set in a single clearly defined world. There are plenty of D&D related novels if you need fiction with your rules.

Vampire the Masquerade in fact did have a lot of supplements. Those supplements did introduce new vampires and new powers along with changes in the metaplot. Things changed and new editions of vampire were created well before the bigger changes happened with the new World of Darkness. Those changes did not involve any licensing problems.

D&D 4th ed. is just as playable with the 3 core books as Vampire was with its main books. You do not have to purchase any other D&D books unless you want to.
 

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