Wulf Ratbane
Adventurer
Joshua Dyal said:"Wulf Ratbane, for all that he’s a bastard, and a murderer, and a capitalist, and an exploiter, he’s also a visionary who understands what it is to be a human intervening in the world. "![]()
Ok, dammit.
Sigged.
Joshua Dyal said:"Wulf Ratbane, for all that he’s a bastard, and a murderer, and a capitalist, and an exploiter, he’s also a visionary who understands what it is to be a human intervening in the world. "![]()

Cintra said:Dire Ape is a critter on the Summon Nature's Ally 4 list, so if that spell was cast at 7th level, the party should only have to survive 2 more rounds before the apes disappear, too.
Treebore said:Besides, encounters are designed around the assumption there will be at least 4 PC's of the appropriate level. Necromancer designs the main encounters for a party of 6.
Some good tips that I think come from RuneQuest (at least, I found them in a photocopied version we had lying around in our gaming club, as well as on the character sheets we were using):Treebore said:This just illustrates that anytime you use a Necromancer module, or Goodman module, never break the rules of adventuring. Especially the "Never, ever, split the party."