Wulf's Collected Story Hour -- FINAL UPDATE 12/25


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Re: Re: Re: Bravo!

Rune said:

The dialogue of the PCs in my story hours may not be verbatim, but it's pretty much what was said.

I find the same, but I often have to 'translate' what's said at the table into more in-character statements. The dialogue in my story hour is supported by what's said and done around the table, but I've set it into context for the story hour. For example: Brigit, our resident dwarf, has a brogue not entirely unlike Wulf (Props to Wulf for excellent dwarf dialogue) but her player doesn't talk like that at the table. She loves the translation though, and if she could manage to get the accent down right, I'm sure she'd be speaking like that all night.

Anyway, thanks for the info Wulf and Rune. Sorry for the minor hijack. More butt-kicking goodness please!
 

Brogue

Milo Windby said:
Brigit, our resident dwarf, has a brogue not entirely unlike Wulf (Props to Wulf for excellent dwarf dialogue) but her player doesn't talk like that at the table. She loves the translation though, and if she could manage to get the accent down right, I'm sure she'd be speaking like that all night.

Major ditto. I don't have the accent, so I just make up for it at the table with extra crabbiness.

Last Sunday was excellent: Karak wasn't in attendance, and Halma/Shorty made some minor gaffe at the table that I pounced on out of habit.

He was a little stunned. "Oh, great, so it's my turn this week, huh?"


Wulf
 

I go overboard with my dwarf. I change my voice, making it louder and harsher, with an acidic tone. I sit there and, out of habit as well, wait for opportunities to be rude, obnoxious, abrasive, and insulting. Hey, the character has a 6 Charisma, I feel justified. :p

I had to tone it down last session, though; I know my character gets on the other characters' nerves, but I started annoying the other players. After one particularly obnoxious tirade, the player next to me - whose character had been trying to tell my character to ...JUST...SHUT...UP - snapped and slapped his hand over my mouth.

There followed this somewhat uncomfortable silence.

On the one hand, I nailed the character. On the other hand, maybe next time I'll play somebody with a higher Charisma.
 

ForceUser said:
On the one hand, I nailed the character. On the other hand, maybe next time I'll play somebody with a higher Charisma.

LOL! True. True. Khuuld was like that in my game, in trying to nail his character, a barbaric man of ancient peoples and staunch tradition he alienated PC and Player alike until they booted him.

One could say though that the other PC's were just as accurate in their decision to dismiss the agitator.

Of course this player has in past played a homicidal maniac, a schitzophrenic swordsman, and a money grubbing egotist wizard that just burns of Edwin Odesseiron... But he plays them well dammit! :)
 




Table top punching bag.....

ForceUser said:
I go overboard with my dwarf. I change my voice, making it louder and harsher, with an acidic tone. ......


On the one hand, I nailed the character. On the other hand, maybe next time I'll play somebody with a higher Charisma.

Well for one you are talking about dwarven Player Character grumpiness and Charisma. I was referring to IRL "Wulf" grumpiness and Charisma. He can be brutal when his sacrificial punching bag isn't around (Tomaloc/Korak)...heheh but its part of his personality that I have learned to find quite amusing.......MOST OF THE TIME!!!

It took me two years to reallize the Wulf really is a Dwarf trapped in a human body itching to make the change.

LOL :D


Halma the Dead Barbarian...............?
 


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