Wulf's Collected Story Hour -- FINAL UPDATE 12/25

DocMoriartty said:
How long has Karak had that little toy? I don't remember hearing about any Ghost Touch weapons besides Wulf's dagger.

He has had this for quite some time now. When Wulf gave it to him 7 or 8 sessions ago, Karak wanted to sell it... to ehem... our dismay. We convinced him to keep it with him just in case we needed someone in the party beside Wulf to be able to hit Ghosts and such. He did this kicking and screaming.


Halma
 

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Halma said:
He has had this for quite some time now.

We picked it up in Heart of Nightfang Spire.

When Wulf gave it to him 7 or 8 sessions ago, Karak wanted to sell it... to ehem... our dismay.

Yes, I distinctly remember some of the choice profanities I had for him at the time.

We convinced him to keep it with him just in case we needed someone in the party beside Wulf to be able to hit Ghosts and such. He did this kicking and screaming.

For a long time I was sure he had gone off and sold it behind our backs. I was ready to kill me another one. Over a sword? Yep.

The fact that it's a sword of Not-gettin'-whacked-by-Wulf aside, Karak will be happy later to have that sword (but not for the reasons you might think...)


Wulf
 

Re: LORD OF THE IRON FORTRESS-- Part VI (cont)

Wulf Ratbane said:
... it was then that he felt the almost tangible presence of Haela Brightaxe, hovering over his shoulder, offering him good luck.

Piss off! Wulf thought.
Good way of working in "player decisions about game mechanics" into "in-character" thoughts and responses. Nice touch.
 

Re: Re: LORD OF THE IRON FORTRESS-- Part VI (cont)

Nail said:
Good way of working in "player decisions about game mechanics" into "in-character" thoughts and responses. Nice touch.

Thanks. A bit more out-of-character explanation is probably in order.

Those of you who have checked out my PDF character sheet (linked in the Rogues Gallery) may have seen "Haela's Blessing" sitting over in the "Notes" column or in my Saving Throw box for some time and wondered what it was.

Since about 9th level I've had a magic item that lets me make a re-roll once a day. It's technically "Enkili's Blessing" from R&R, though we've been calling it Haela's Blessing. It's a tattoo, though since I have never used it, it doesn't actually exist yet. I kinda figured if I did use it, it would show up like a brand.

Though on many occasions, it was tempting to the point of overwhelming to use it-- nothing says, "Use the friggin re-roll!" like a save-or-die situation. You'll see plenty more of those in upcoming installments.

This is what I spend my party treasure on. Donations to crappy old priests who don't even give me a discount, and magic items that never get used. :rolleyes:


Wulf
 

Hey Wulf, I'm in the midst of running those WotC adventures and a question just came to mind. I currently have four players, and I know that those adventures were designed with the standard four player party in mind. However, by my count, you're running them with five: You, Keldas, Dorn, Karak and Shorty. Isn't it unbalancing at all? I guess this question would be good for Dinkledog too.

I ask because I'm considering letting more join, but don't want to ruin the adventures' inherent balance. Has Dinkledog added more creatures due to your greater party size?

Oh, and a great update as usual. I always get a laugh out of every one of them. :D
 

Re: Re: Re: LORD OF THE IRON FORTRESS-- Part VI (cont)

Wulf Ratbane said:
This is what I spend my party treasure on. Donations to crappy old priests who don't even give me a discount, and magic items that never get used. :rolleyes:

I suppose it's only appropriate, considering you tend to spend your skill points on skills that don't ever seem to actually work. Sneak and Hide ring any bells? ;)

Hatchling Dragon
 

Re: Re: Re: Re: LORD OF THE IRON FORTRESS-- Part VI (cont)

Hatchling Dragon said:
Sneak and Hide ring any bells? ;)

I have heard stories-- whispered rumors, really-- of other campaigns where rogues have access to such skills in order to approach the enemy undetected, scout their position, strike unseen, etc.

Of course, when I was a kid I believed in the Tooth Fairy, too.


Wulf
 

Re: Re: Re: Re: Re: LORD OF THE IRON FORTRESS-- Part VI (cont)

Wulf Ratbane said:
I have heard stories-- whispered rumors, really-- of other campaigns where rogues have access to such skills in order to approach the enemy undetected, scout their position, strike unseen, etc.

[checks his own story hour]

Nine times in three sessions. Sneaky little PC-types.

I need to get me some o' those new-fangled blindsighted critters.
 

Or scent, or tremorsense, or a wizard or cleric with the blindsight spell, or certain dragons and demons with True Seeing always active...

I still maintain that 23 ranks in Hide includes eating snow to eliminate breath condensation, rubbing pine or dung on yourself to kill the human smell, and using rocks and cover to negate echo location.

And likewise move silently to step softly enough to not register on tremorsense and negate hearing-based blindsight.

But that's just me, who believes that part of balancing classes power-wise is based on skill points.

But then again, who needs skill when you can buy a ring of +30 or so to something. :)

Where's them updates Wulf?
 


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