Wulf's Lazy Days SH PCs

Drake Whiteraven: Male Elf, High Wiz12; Medium Humanoid ; HD 12d4 (Wizard) ; hp 37; Init + 6; Spd 30; AC 13; Atk + 7 base melee, + 8 base ranged; +8 ( 1d4+1, Dagger, Masterwork ); +9 ( 1d8+2+1d6, +1 Mighty composite longbow +1 ); SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); RF: +2 Will bonus to Enchantment spells; AL NG; SV Fort + 9, Ref + 9, Will + 13; STR 12, DEX 14, CON 10, INT 19, WIS 10, CHA 12.

Possessions:
Weapons: Dagger, Masterwork; +1 Mighty composite longbow +1: Frost.
Goods: Traveler's outfit; Arrows (20), Masterwork; Spell component pouch; Spellbook, wizard's.
Magic: Ring: Protection +1; Wondrous: Cloak of resistance (+3); Wondrous: Boots of the winterlands; Wondrous: Ioun stone (vibrant purple prism).

Skills:
Alchemy + 12, Concentration + 15, Escape Artist + 4, Knowledge (arcana) + 16, Knowledge (nature) + 12, Knowledge (The Planes) + 12, Listen + 4, Scry + 12, Search + 8, Spellcraft + 19, Spot + 4.
Feats:
Brew Potion, Great Fortitude, Improved Initiative, Iron Will, Scribe Scroll , Spell Focus: Divination, Spell Focus: Enchantment, Spell Mastery(4).

Spells Known (Wiz 4/5/5/5/4/3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Charm Person, Comprehend Languages, Expeditious Retreat, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Shield, Sleep, Spider Climb, True Strike, Unseen Servant; 2nd - Arcane Lock, Cat's Grace, Continual Flame, Daylight, Knock, Protection from Arrows, See Invisibility, Shatter, Tasha's Hideous Laughter, Web; 3rd - Dispel Magic, Fly, Gaseous Form, Haste, Hold Person, Lightning Bolt, Slow, Suggestion, Tongues, Water Breathing; 4th - Charm Monster, Confusion, Detect Scrying, Ice Storm, Lesser Geas, Otiluke's Resilient Sphere, Scrying; 5th - Cone of Cold, Contact Other Plane, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Teleport, Wall of Force; 6th - Antimagic Field, Disintegrate, Geas/Quest, Greater Dispelling, Mass Haste, Mass Suggestion, Otiluke's Freezing Sphere, True Seeing.

Spells Prepared (Wiz 4/5/5/5/4/3/2): .

Animal, Raven: None Animal, Raven ; CR 1/4; Tiny Animal ; HD 1/4d8 (Animal) ; hp 1; Init + 2; Spd 30, 10, Fly, Average 40; AC 14; Atk --3 base melee, +4 base ranged; +4 ( 1d2-5, Claws ); AL N; SV Fort +2, Ref +4, Will +2; STR 1, DEX 15, CON 10, INT 1, WIS 14, CHA 6.

Skills: Hide + 10, Listen + 5, Spot + 5.
Feats: Weapon Finesse.
 
Last edited:

log in or register to remove this ad

I'd like to add a few things about Drake. I chose to limit the direct damage spells--although a few scrolls scribed into my book have expanded that option a bit. I've gone with more attention towards cold spells and divination spells in addition to his specialty in enchantments.

His magic items might seem a bit thin, but they were mostly a cost conversion from what Jaag was carrying when he died. I will expand his potions a bit when there is time to rest.

Using my bow is really a plan B for Drake. Something has gone seriously wrong if Drake has to start drawing arrows!

I think overall that Drake complements Rodrigo and his artillery-type spells. Drake is more into containing or stupifying his enemies, with an occassional lightning bolt for the disobedient ones.
 

Rodrigo

I am recalling this from memory so there are a couple things that I may need to adjust later.

Rodrigo
Sorcerer 10 / Fatespinner 3

Str - 10
Int - 10
Wis - 10
Con - 14
Dex - 10
Cha - 19

Modified with magic items, feats and Toad (Familiar)

Str - 10
Int - 10
Wis - 10
Con - 18
Dex - 10
Cha - 23 (this includes Sell Csting Prodigy feat)

Feats - Spell Casting Prodigy, Bloodline of Fire, Focus Evocation, Greater Focus Evocation, Iron Will, Improved Initiative, Craft Misc. Magic Items (I have one more feat than normal due to our character creation process for this campaign)

Abilities - Spin Fate, Reroll (like the luck domain), Reroll (anyone's)

Spells-

0 - Who cares

1 - Magic Missile, Burning Hands, Shield, Feather Fall, Mage Armor

2 - Agnazzar's Scorcher, Flaming Sphere, Invisibility, Endurance, Knock

3 - Haste, Dispel Magic, Fireball, Slow

4 - Phantasmal Killer, Improved Invisibility, Fiery Convocation (I think)

5 - Teleport, Firebrand (I think)

Magic Items - Belt of Fortitude (+2 Con), Vest of Charisma (+2 Cha), Slippers of Spider Climb, Cloak of Resistance (+3), and some assorted scrolls and potions. :o
 

Remove ads

Top