Wuxia

Which of these approaches to a wuxia-genre supplement do you prefer?

  • A supplement that enables wuxia elements within the standard 3.5 rules.

    Votes: 33 41.8%
  • A wuxia-specific campaign - internally consistant, but unbalancing to existing campaigns

    Votes: 13 16.5%
  • A stand-alone OGL game using the 3.5 rules

    Votes: 14 17.7%
  • A stand-alone OGL game using the D20 Modern rules.

    Votes: 19 24.1%

GMSkarka

Explorer
Hey, folks--

I'm thinking of front-burnering a project that Adamant Entertainment had been tinkering with for a while--a supplement for wuxia-genre play for d20. (I wrote the original Hong Kong Action Theatre! RPG, and have a degree in East Asian Language and Culture, so I might as well do something with it, right?)

I've got a question for ya:

Which of these options would you be more interested in--

1) A supplement that enables wuxia elements within the standard 3.5 rules, so that you can drop the stuff into existing campaigns.

2) A supplement that is a wuxia-specific campaign (i.e. internally consistant, but unbalancing in an existing campaign), using the 3.5 rules.

3) A stand-alone OGL game using the 3.5 rules

4) A stand-alone OGL game using the D20 Modern rules.
 

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I'd be interested in something that could "wuxia-up" Oriental Adventures in Kara-Tur, so essentially a wuxia supplement for D&D 3.5...

Incidentally, how would a wuxia supplement differ or add to the D&D oriental adventures material?
 

I'm always in favor of stand-alone OGL Games. Especially in underrepresented genres. Especially in underrepresented genres that appeal to people who I suspect will make better roleplayers than converted MMORPG or Diablo junkies.

And d20 Modern > D&D. :D

Every stand-alone OGL game is a potential new gamer!
 

I want the Wuxia type of the fantasy movies:
- Zu Warriors of the Magic Mountain
- Chinese Ghost Stories
- Bride with White Hair
- Crouching Tiger & Hidden Dragons
- Stormriders
- Hero
- etc.

Be it an OGL game compatible D&D 3.5, or a d20 supplement that you can add to 3.5. It would also work great (in fact excellent) if it was an add-on to d20 Past (not d20 Modern).
 

Hmm... from a player/GM perspective, I think I'd like to see #2 the most - though I confess I'd rather see a stand alone supplement for d20 Modern, as I think the class structure in that system is more suited for the broad spectrum of martial arts goodness.


That said, from a business standpoint, I think option 1 makes the best sense if you intend to publish it as a PDF first. As a standalone, it would almost definitely come into heads up competition with Green Ronin's Dragon Fist - and while I have no doubts you'd make a quality game, GR is running on a visibility high right now, and Dragon Fist is a long awaited game, meaning you might be overshadowed.

As a supplement/frame to fit overtop 3.5, you'll have your own niche, and draw on the largest player base.


One thing for sure: You've got to have a filmography in the back, like in HKAT. That was invaluable, let me tell you. I used to take it with me to the local Chinese video store, point out a title, and order it in.

Sooooo much goodness there.

Patrick Y.
 

Hm. Well, I'd say a 3.5 supplement would be best.

While stand-alone would be cool in its own right, it has been already mentioned that such things already exist in one format or another. And while that doesn't mean your product would ultimately not match up or surpass that, I really like supplements that you can just drop over 3.5 rules and run with it. OA really took a step in that direction, but didn't go exceptionally far. A supplement to wuxia it up a bit would be cool to see.

And it could conceivably even be added to other campaigns, just to make a bit more "stylish" combat action in a fantasy game. ;)

I love mixing things up.
 

well, I am loving the Weapons of the Gods RPG from EOS Press for this, but I can also see a real need for something in 3.5. Here's what I'd like to see from such a product:

1.) A setting, why cause they're cool and they make neat. Specifically, it woud be really neat to see a setting that is DnD meets Wuxia with suggestions for making things more Wuxia or more DnD depending on your tastes.

2.) I would like to have recommendations for how to Wuxia up my actual 3.5 game. Wuxia has some conventions that fit well in any DnD game and I would like to see those developed. Here's a list of what I've identified so far:
- Wuxia Convention: crazy obviously magical powers that do not work off of items so much as techniques. DnD use: this should be obvious, some mechanic for using Wuxia techniques to replace DnD magic items per level.
- Wuxia Convention: Stunts and reactive defenses. DnD use: again fairly obvious but within DnD I would think this would mostly have to work as some sort of trade off system. That is that you stunt to counter an opponents stunt or use of environment, which is primarily how they are used in Wuxia.
- Wuxia Convention: Deforming environment DnD use: would be pretty nice to have rules for impressive incedental damage. Who really believes people sling fireballs around without making impressive cosmetic damage?
- Wuxia Convention: The drama matters in a fight. DnD use: more extensive rules for social contests in combat with actual concrete effects.
- Wuxia Convention: The squad of warriors against the individual, where the squad acts as an actual squad and can represent a real threat or simply a cohesive obstacle DnD use: Good Lord! Who couldn't use rules of a competent unit of Kung Fu orks who moved and attacked as a unit?

I'm certain there are a number of others, but my point is that Wuxia rules shouldn't be useful just for a Wuxia DnD game they should also be useful for porting over some of the Wuxia conventions into a DnD game. The genres aren't so dissimilar as DnD actually is from most Western fantasy. Protagonists are likely to spend time in bars and go off on adventures. Magic is crazy awesome, sometimes, and when there are wizards there are wizards everywhere. DnD games deserve some of the awesomeness that Wuxia has developed.

3.) I would also like it to be fairly easy to drop internally consistent Wuxia elements into my native Campaign world. If a setting was developed perhaps a small area could be developed in great detail. Then if you don't want to use the whole world, but you want your PCs to run into high flying swordsmen of great passion someday you can have them travel to that small developed area that you as DM have been happy to drop into your world. This would probably involve developing some specific wuxia classes that are balanced against DnD ones, but I don't see this being so much a bug as a feature.

I didn't vote on the list you had up, but if the option were open I would vote for an internally consistent campaign world balanced against DnD classes and rules. It may be that a wuxia world will be higher level than the default DnD world, but then, heck, so are the Forgotten Realms and that doesn't mean that DnD characters from FR and GH can't play together they just have to make certain that their levels match.
 
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Dr. Strangemonkey said:
well, I am loving the Weapons of the Gods RPG from EOS Press for this, but I can also see a real need for something in 3.5.

Yup. I'm waiting eagerly for WotG as well, but I really do think that 3.5 needs this.

I think that Oriental Adventures really dropped the ball for D&D players---it should have been filled with over-the-top stuff from anime, wuxia and chambara films: the stuff that gamers are most familiar with.
 


GMSkarka said:
Yup. I'm waiting eagerly for WotG as well, but I really do think that 3.5 needs this.

I think that Oriental Adventures really dropped the ball for D&D players---it should have been filled with over-the-top stuff from anime, wuxia and chambara films: the stuff that gamers are most familiar with.

This would be cool, especially if you made it sectional - part A is anime, part B is wuxia.

I'd love it if there was lots of info for combining the unique aspects of anime and wuxia together (because you know that's how most would play it), and if there was info on replicating the feel of the different sorts of shows that draw on these elements (the comedy martial arts of Ranma, the insanely over the top fighting of Dragonball, the more serious martial arts of chunks of Rourouni Kenshin) - or the difference in tone between Shaolin Soccer and Fist of Fury '91, versus Hero and Crouching Tiger.

Also, even though it's not wuxia, if the book included a stunt system for Jackie Chan/Ong Bak style stunting, it would be immensely cool - as it stands now, the d20 skill system isn't tuned for the fast paced acrobatics and daring-do of Jackie, Samo, Yuen Biao, and the like. And that's a real shame.

Patrick Y.
 

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