JEL said:Makes me wish I could access RPG.Net at work (it trips the internet filters for games) just so I could start reading the responses. It's good news to me because I'm an avid hater of dice pool systems. I only hope they revamp the Trinity setting into something halfway interesting.
Be warned the threads are looooong already. The WW rep has had to put a lot of people on is ignore list since some people are not taking to the news kindly.
For me, it at least means that the lazy gamers in my area will at least give the setting a try since they "don't have to learn anything new."
Trinity was very interesting, its biggest flaw was that it tried to be too much too soon. You could run everything from Space Opera to Cyberpunk (or to be more exact Biopunk) if you chose the right organizations and locations.
As Dragon Magazine said, Trinity is "smart, intense space-opera... high-IQ roleplaying,"