WW's "Top Secret" project


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PenguinKing said:
Whatever you say. I don't own all the WW/Arthaus games by any stretch of the imagination, but in the ones I do have, I've noticed that the old World of Darkness "oh doom and gloom the world is decaying to ruin" attitude tends to bleed over even into non-WoD settings quite a bit. YMMV.

Well, I can understand that.

After all, all WotC can do is collectible card games, right? ;)
 

bondetamp said:
After all, all WotC can do is collectible card games, right? ;)
You're confusing "medium" with "execution".

(And yes, D&D did pick up quite a bit of the Magic: The Gathering aesthetic when it was aquired by WotC, if you wanna bring that up. :p )

- Sir Bob.

P.S. Nih!
 
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PenguinKing said:
Whatever you say. I don't own all the WW/Arthaus games by any stretch of the imagination, but in the ones I do have, I've noticed that the old World of Darkness "oh doom and gloom the world is decaying to ruin" attitude tends to bleed over even into non-WoD settings quite a bit. YMMV.

- Sir Bob.

P.S. Nih!
My point is this: In Aberrant, it depends on the year you're playing in - the later, the darker. And I can't really speak for Trinity. In the other two - Adventure and, more importantly, Exalted - the mood is different, though. :)



PS - I'd like to see the Magic: The Gathering world in D&D (not that I know Magic really well, but judging from what friends have told me, it seems to be quite cool). :cool:
 

PenguinKing said:
Oh, every WW game eventually comes out with a sourcebook for "clanless" characters just so's ye can mix-and-match yer powers.

- Sir Bob.

P.S. Nih!

A few of their games don't even have "clans." Aberrant only mentioned organizations and Trinity had the appearance of clans, but they were really skill packages.

Adventure! and Exalted has classes in the classic sense, i.e. archetypes without a political bent like most of WW's clans.
 

Henry said:
Maybe they are in negotiations for WotC to buy the rights to Scarred Lands, or to license rights for producing adventures for it. They might even see its popularity in Sales figures, and want to develop it themselves.

THEN you might see some fans like Dr. Midnight gearing up for battle. :)

Sorry Henry just don't see it happening. And if it does, I'm thinking about revoking my SL right to prostylize! ;) *is kidding* In all seriousness, I doubt WotC is ready to take on ANOTHER setting. Even one that I like.
 

Originally posted by ColHardisson:

Steve Jackson Games has done a GURPS treatment of...well, of everything, and has been doing so for years. Everything from the Prisoner to the Scarlet Pimpernel to the Lensmen to Vampire to World War II to Cops to...well, you get the idea. Why isn't that seen as them trying to take over the gaming world?

Mmm...to be honest I don´t know.
Yes. I truly can´t answer you cos I don´t know the answer.It´s just that it simply doesn´t seem right to me. I wish I could explain myself better but I can´t. All I know is that if Steve Jackson games made a GURPS: Dungeons&Dragons or a GURPS:*Insert your favourite RPG here* I wouldn´t mind it.Heck! I would buy it right now as a curiosity!! But in the case of D20.....well...I guess I would start crying Heresy!! the same moment I saw it. It´s hard to explain it,but I feel like if d20 are degrading the work of the people who made the original game by "d20converting" it. (yes, I don´t like Rokugan d20,Deadlands d20,etc).
However,were it be a SJ conversion I would gladly welcome it as a....a "cool rarity".

It seems to me it´s an attitude thing and not a game system thing.

Anyways,this is just a personal opinion.Sorry if you really like d20 system and I offended you.
 
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No, I wasn't offended at all. I have just never understood this form of snobbery (sorry; that isn't meant to be a personal insult). If anyone did a conversion of one game to another, like your examples of GURPS conversions, it wouldn't bother me at all. I wouldn't care if there was a GURPS TOON game, or a d20 version of GURPS, for that matter. These kinds of things have just never really gotten me riled up. It's just a hobby, and if people would have fun with a conversion of, say, Runequest to D&D, or vice versa, then I'd have no objection at all. I might not want to play it, but what would I care if someone else did? We're all gamers. Saying one game is better than another (as opposed to saying you like one game better) and trying to prove it seems pointless. Like I've said before, it's just geeks calling geeks geeks.
 
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How about this?

Since I don't think it has anything to do with White Wolf here is my suggestion.

OK, we know that we have d20 modern coming out late this year. We also know that a revised version of the PHB, DMG and will be out in, oh, call it 2 to 3 years. No, not 4th edition, just a rewrite of 3E with fixes and slight modifications.

What's missing?

d20 sci-fi!!

Forget d20 Star Wars. That's it's own separate beast. I'm talking about rules that will help you adapt any sci-fi setting to d20. Everything from Star Trek to Heavy Gear. Cyberpunk. Jovian Chronicles, Transhuman Space, Blue Planet, Trinity...you name it. That day will be the day when I stand up and dance the happy dance. Too bad it's a year plus away.
 


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