X & Y - the RPG


log in or register to remove this ad



I think the answer to this varies from campaign to campaign. The current one, set an an academy for adventurers is probably Scholastics & Sorcery or Scholastics & Skullduggery (we're weighted heavily toward roguish types and spellcasters).

The last game we played, Mutants & Masterminds, could have been aptly renamed Villains & Venusians. We ripped off the idea for Savage Worlds' Necessarry Evil and played as super villains fighting to save earth from alien invaders.

Chad
 




I voted an "8" for how much I like dungeons. My favorite kind of dungeon isn't the artificial kind, though. Rather, I prefer natural caverns. My campaign's monsters are largely Cthulhoid, as are the gods, and as is the magic system. Thus I guess my game could be called...

CAVERNS & CTHULHU
 



Remove ads

Top