X4: Master of the Desert Nomads - OOC

This is also purely a metagaming exercise; I could be completely off. Maybe they are all 1st level desert wizards! In that case, magic missile is going to suck.
 

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Leif: I think Bevin's fine the way he is, and is one of the more fun characters too. I know PBP goes slowly but really there have only been a few battles so far; there will be chances for him to be very effective, perhaps even in the current battle.

He's multiclassed, which is not a way to maximize raw power, but this is a roleplaying game not a tactical combat game. In the end, he's an effective character if he helps people enjoy the game.

That said, now to kick some PC posterio... I mean, now to post on the IC thread :devil:
 

Kinem - Dealing with Mass unit Combat is always tricky. It's suggested not to do a straight up CR conversion for more than 16 creatures, b/c of the vast difference between power level/actions of the party, and power level/actions of the army. AN army of 100 has 100 actions, whereas we have 5 or 6. (Forgot how many PCs there are...)
That's 20 to 1 odds.
HOWEVER, their odds of hitting/damaging/killing us are much lower.
I'd say just see how the battle goes, and then decide how much XP you want to give afterwards. I don't think 8th level characters (With possible backup arriving from the caravan) will have too much trouble with a hundred.

I'm not too worried about Nargon.. he may only have an 18 AC but with DR 2/Cold Iron (Doubtful they've got cold iron weapons), flight, and ranged/reach attacks, he should be ok. Just wish I'd taken cleave. ;)
 

Leif: I think Bevin's fine the way he is, and is one of the more fun characters too. I know PBP goes slowly but really there have only been a few battles so far; there will be chances for him to be very effective, perhaps even in the current battle.

He's multiclassed, which is not a way to maximize raw power, but this is a roleplaying game not a tactical combat game. In the end, he's an effective character if he helps people enjoy the game.

That said, now to kick some PC posterio... I mean, now to post on the IC thread :devil:
:o Gee, thanks for the compliment. I don't regret my choice of class or race so much. I just wish that I had made a different selection for his Specialty School of Magic, somewhat, and, PRIMARILY, the spells in his Spelbook. (I thought that I was being .... ummm .... I don't even know what I was thinking. I mainly wanted him to have spells that are not what I usually choose for my wizards. I suceeded too well in that aim! I already can't even count the times I've wished for a good Magic Missile!)
 

Walking Dad:

Please provide more info about your wild shape form. It is not in the MM or on your character sheet.

Don't forget that you are limited to forms with Hit Dice of your level (8) or less, and up to Large size. I'm not sure what '3 horn' you had in mind but a triceratops is obviously off limits for both reasons.
 

The stats are attached. It is basically a smaller variant (cave) of the ankylosaurus. There is also one of the triceratops.

(It is from the miniatures handbook)
 
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OK. WD, I assume you will wildshape while the riders are still far away.

I think renau1g will return on Monday. I want to see what Rajah will do before advancing the IC, because he has some spells with relatively long range and he also controls the troll skeleton and of course the quasit.
 

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