Bevin also votes for nighttime travel with the days being spent in the best shade available, preferably near an outlet to plug in our +4 window airconditioners! If only we had windows to put them in.....
(sorry I missed "The Princess Bride" reference, Rhun!)
Honestly, how could we wizards have been expected to have a spell prepared to protect the group from the sun?? I mean, it's not like the word "DESERT" is right there in the title of the campaign, or anything!
Naturally, I just ASSUMED that the other two wizards would take care of these basic needs, so I didn't want my spells to be dupicative. Or something like that, anyway.
FYI: I'll be out of town and unable to post from this Sunday evening until Tuesday night.
This is going to be a difficult encounter in more ways than one so I have to figure out how to deal with it.
Let me put it this way, and I am just throwing some numbers out here so don't assume anything about the current encounter from this, but suppose there are 100 CR 1 creatures. That would be an ECL 14 encounter ... not something an 8th level party could likely deal with, right?
Mass combat, surprisingly, was not uncommon in old BECMI modules.
I think that there were 2 assumptions in those days that are not necessarily valid in the current situation: 1) The party would tend to blend in with humanoid allies so as not to draw concentrated fire, and 2) all arcane spellcasters were single-classed wizards who would tend to have area effect spells prepared.
[sblock=DM Kinem]Bevin's spell selection has once again proven to be of very little use to the party in the hour of their greatest need. And, really, the whole "enchanter" deal isn't working out like I had hoped that it might. *sigh* Would you consider letting me do a Character Re-Build as per phII rules to move him from an Enchanter to an Evoker so that he could have some more useful spells? Assuming, that is, that he survives the current encounter. But, then again, it might be easier to have him not survive and then start from scratch with a whole new dude.[/sblock]
Well, theoretically, CR1s will only be able to hit Aram on a natural 20. And since only 8 creatures can surround and attack at one time (assuming no ranged attacks, which is probably a bad assumption), he should only suffer 1 hit every 2 to3 rounds, while being able to slay 2-3 enemies per round. I'm not sure how that adds up in the grand scheme of things, but I wanted to at least point it out.
OOC: Don't forget, Rhun, that at least three of those eight will be atacking from flanking positions and so will probably need less than a nat 20, won't they? Or does Aram have some Dervish voodoo that prevents him from being flanked?
OOC: Don't forget, Rhun, that at least three of those eight will be atacking from flanking positions and so will probably need less than a nat 20, won't they? Or does Aram have some Dervish voodoo that prevents him from being flanked?
No, but his AC is 25. I'm not sure what the enemy's attack bonus is, but if they are 1st Level Warrior, it shouldn't be higher than +4 (+1 BAB, +1 WF, +2 Str)...which would mean they'd need a 19 to hit with flanking. 1 point of combat expertise should fix that.