X4: Master of the Desert Nomads - OOC

Bevin

Bevin is not entirely convinced that this will help. If we demolish the hut we may still be trapped, only without any shelter! Still, Bevin will go along with the group if that's our collective decision.
 

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Nargon was actually just blasting the hut initially to see if anything happened (Hut was immune, repaired itself, someone/thing appeared to stop us, etc). Now I'm thinking we try to let the skeleton dig first and if that fails to turn anything up we blow it up.
 




Bevin Rockhammer, Rogue2/Enchanter6, hp 44/44, AC20FF17T15

OOC: The only thing I saw on Bevin's sheet that looks even remotely close is the pouch of Dispel Evil Powder that we got from Sergeant Sarras. But we don't have anything to dispel, I doubt if we can dispel the entire swamp!
 
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kinem said:
I don't want to give away more than I should but you might want to scan your character sheets for anything you might have forgotten that could somehow fit.


AHA!

I noticed this on Bevin's sheet:

----- Pouch of Dispel Evil powder (gift from Sergeant Sarras)

Sounds worth a try to me!
 

Leif said:
OOC: The only thing I saw on Bevin's sheet that lookds even remotely close is the pouch of Dispel Evil Powder that we got from Sergeant Sarras. But we don't have anything to dispel, I doubt if we can dispel the entire swamp!


Great minds think alike, and post at the same time apparently. We could try it on the discolored ooze under the hut...the voice spoke to us when it was disturbed.
 

What? isn't the hut on stilts in the swamp? You want us to use the powder underwater? Why not just try to dispel the hut itself?
*shrug* but maybe you're right.... **double shrug**
 

You guys kinda blasted the hut to kindling, remember? Plus, we didn't get any response until the mud was disturbed. And it looks different. Everything kinda points to the mud.
 

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