X4: Master of the Desert Nomads - OOC


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Since Kinem hasn't responded yet, I'd like to amend my previous post about feats I'm interested in.

I've been designing two characters b/c I really like both the sniper and draconic mage ideas, so I'm going to ask for several feats and then see which of the two characters i like better. Both fill the same 'blaster' roll in the party.

Stuff: (From Races of Dragon and Dragon Magic)
[sblock=Dragonheart Mage PrC]
Requirements: Spontaneous Arcane casting, Know:Arcana 8 ranks, Draconic Heritage Feat, Draconic language skill.
Gives a dragon's breath attack, where you sacrifice a spell slot to use a breath weapon dealing 2d6 dmg/spell level sacrificed (30' cone of cold), Reflex DC 10+spell lvl sacrificed + charisma.
Damage increases to 2d8/lvl at lvl 6, 3d6@lvl 10.
Gain bonus draconic feat at levels 2, 4, 8.
Loose spellcasting at levels 1, 6.
d6 HD, 2 skills/lvl, half BAB, good fort/will.
[/sblock]

[sblock=Dragonblood sorceror]
This is a racial substitution for any sorceror with the dragonblood subtype.
1st level: Instead of gaining a familiar, you gain draconic heritage as a bonus feat and a + 2 insight bonus to knowledge: Arcana checks.
[/sblock]

[sblock=draconic feats]
My chosen dragon would be silver, so I'm sharing the relevant information as it relates to that choice.
Draconic Heritage: Pre-req for most other draconic feats (And the dragonheart mage prc), requires sorcerer lvl 1.
Gain disguise as sorceror class skill, bonus to saves vs magic sleep, paralysis, or cold effects equal to # of draconic feats.
Draconic Toughness: Gain 2hp/draconic feat
Draconic Power: CL increases by 1, add 1 to the save DC of all arcane spells with the cold subschool/descriptor.
Draconic Resistance: Gain cold resistance equal to 3X # of draconic feats
Draconic Knowledge: All Knowledges are class skills, gain bonus on knowledge checks = # of draconic feats
Draconic Vigor: Whenever you cast an arcane spell, you heal HP = spell's level
Draconic Senses: Gain low-light vision and bonus on search/spot/listen checks = # of draconic feats. If you have 3 draconic feats, gain darkvision 60; if you have 4, gain blindsense 20.
Draconic Legacy: Requires 4 draconic feats: Add Air walk, Feather Fall, and Wind Wall to list of spells known.
[/sblock]

[sblock=other feats]
Practical Metamagic: Choose one metamagic feat you know, reduce it's spell lvl adjustment by 1 to a miminum of +1.
Spell Rehearsal: Tactical Feat, Allows 2 tactics.
Persistence: Gain cumulative +1 to save DC with every successive casting of a spell that allows a save.
Refined Targeting: Gain cumulative +2 bonus on attack roll with every successive casting of a spell that requires an attack roll
Accelerate Metamagic: One metamagic feat of your choice can be used without increasing the casting time of a spontaneous spell it is added to.
[/sblock]

Once I know what's allowed, I should be able to finish the character in a day or two.
 
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I will allow all of those.

As usual, anything available to PCs is also available to NPCs. As I am converting an older edition to 3.5 I have to hand-pick all NPC feats. :devil:
 



BTW, How shall I figure my HP? max at first level? half? Roll with Invisiblecastle?

*EDIT: Attaching first drafts of my characters, what do people think?*

[sblock=Dragonheart mage]
Kiera Elzmyr, the Silver Stream
Human(Dragonblood) female, Sorcerer 5/Dragonheart Mage 4
AL: CG HT: 5'10" WT: 130 Hair: Long, Silver Eyes: Green

STR: 10 (+0) [2 pts]
DEX: 16 (+3) [6 pts + 2 Enhancement]
CON: 16 (+3) [6 pts + 2 Enhancement]
INT: 14 (+2) [6 pts]
WIS: 12 (+1) [4 pts]
CHA: 22 (+6) [8 pts + 3 lvl + 4 Enhancement]

HP: (5d4+4d6+41) AC: 17 (10 base + 3 Dex + 4 Mage Armour). Touch: 13 Flat-Footed: 14
Saves: FORT: +8 (5 Base +3 Con) REF: +7 (2 Base +3 Dex +2 Weasel) WILL: +9 (8 Base +1 Wis)
Init: +3

Bab: 4

Skills(60):
Concentration(+8/5), Gather Information(+20/10), Listen(+10/2), Search(+10/2), Spellcraft(+16/12), Spot(+15/2), Tumble(+4/1cc),
Knowledges: Arcana(+15/6), History(+15/6), Dungeoneering(+15/6), Architecture/Engineering(+10/1), Geography(+10/1), Local(+10/1), Nature(+10/1), Nobility(+10/1), Planes(+10/1), Religion(+10/1)

Feats: [5] Eschew Materials, Draconic Toughness(+14 hp), Draconic Knowledge, Draconic Vigor, 1?
Bonus Feats: Draconic Heritage, Draconic Breath, Draconic Power, Draconic Senses

Features:
Familiar(Weasel - Nevin), Darkvision 60', Blindsense 20', Lowlight Vision, draconic breath (30 foot cone of cold, deals 2d6 dmg/spell level sacrificed. DC=17+spl lvl)

Spells:
8th lvl caster, CL 9.
Known : 8/5/3/2/1
Spells per day : 6/8/8/6/4

Save DC = 16 + spell level

0 lvl - Detect Magic, Mending, Light, Prestidigitation, Mage Hand, Open/Close, Arcane Mark, Message

1st lvl -
Magic Missile, Mage Armour, Endure Elements, Alarm, x

2nd lvl -
Knock, See Invisibility, Web

3rd lvl -
Fireball, Fly

4th lvl -
Elzmyr's Black Tentacles

Languages: Common, Draconic, Undercommon, Sylvan

Equipment: 36,000 GP

Cloak of Charisma + 4 (16,000)
Gloves of Dexterity + 2 (4,000)
Periapt of Health + 2 (4,000)
Ring of Sustenance (2,500)
Eyes of the Eagle (2,500)
Bag of Holding Type I (2,500)
Summon Familiar (100)
4,400 gp
[/sblock]

[sblock=Spellwarp Sniper]
Kiera Elzmyr, the Silver Stream
Human female, Rogue1/Sorcerer 4/Spellwarp Sniper 4
AL: N HT: 5'10" WT: 130 Hair: Long, Silver Eyes: Green

STR: 10 (+0) [2 pts]
DEX: 20 (+5) [10 pts + 2 Lvl + 2 Enhancement]
CON: 14 (+2) [4 pts + 2 Enhancement]
INT: 14 (+2) [6 pts]
WIS: 10 (+0) [2 pts]
CHA: 18 (+4) [8 pts + 1 lvl + 2 Enhancement]

HP: (5d6+4d4+18) AC: 19 (10 base + 5 Dex + 4 Mage Armour). Touch: 15 Flat-Footed: 14
Saves: FORT: +3 (2 Base + 1 Con) REF: +11 (4 Base + 5 Dex + 2 Weasel) WILL: +8 (8 Base)
Init: +5

Bab: 5
Ray Attack + 10
*Ray of Enfeeblement: +10 touch, 1d6+4 str penalty, 45' range
*Scorching Ray: 2 rays, +10 touch, 4d6 dmg, 45' range
*Fireball Ray: +10 touch, 9d6 dmg, 720' range

Skills(68): Concentration(+10/8), Gather Information(+16/12), Hide(+27/12), Knowledge: Arcana(+10/8), Move Silent(+27/12), Spellcraft(+10/6), Spot(+10/5), Tumble(+10/5),

Feats: [5] Eschew Materials, Empower Spell, Practical Metamagic(Empower), Point Blank Shot, Spell Rehearsal

Class Features:
Familiar (Weasel - Nevin), Trapfinding, Sneak Attack +1d6, Sudden Raystrike +2d6, Spellwarp, Precise Shot

Spells:
8th lvl caster
Known : 8/5/3/2/1
Spells per day : 6/7/7/6/4
Save DC = 14 + spell level

0 lvl - Detect Magic, Mending, Light, Prestidigitation, Mage Hand, Open/Close, Arcane Mark, Message

1st lvl -
Magic Missile, Mage Armour, Endure Elements, Alarm, Ray of Enfeeblement

2nd lvl -
Scorching Ray, Knock, See Invisibility

3rd lvl -
Scintilating Sphere, Fly

4th lvl -
Elzmyr's Black Tentacles

Languages: Common, Draconic, Undercommon

Equipment: 36,000 GP

Cloak of Charisma + 2 (4,000)
Gloves of Dexterity + 2 (4,000)
Belt of Health + 2 (4,000)
Ring of Chameleon Power (12,700)
Boots of Elvenkind (2,500)
Ring of Sustenance (2,500)
Eyes of the Eagle (2,500)
Bag of Holding Type I (2,500)
Summon familiar (100)
1,200 gp
[/sblock]
 
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I don't see fireball as a known spell for the sniper ... ?

As usual, hp is max for the 1st HD, and average-rounded-up for each additional HD (so d4 becomes 3, etc.)
 
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Scintillating Sphere is from spell compendium. It's the exact same thing as Fireball, except electric damage.
 
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So just out of curiousity, aprox how long do i have to finalize my character before you'll be wanting to write her in?
 

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