X4: Master of the Desert Nomads - OOC

I am going out of town from the 13-17, so it will probably be a couple of weeks. OTOH, if you are ready before the 13th, maybe you can meet the others and talk while I'm gone :)
 

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WD, good to have you back. Of course you can rejoin.

It shouldn't be too hard to figure out what Girgal used. I didn't calculate how many charges from the wand but I will or you can.

Jemal, what's up? Just because WD is back doesn't mean the party can't still use you. Are you ready? It shouldn't be too long now.
 


OK, I've decided to go with the dragonheart mage I think.

[sblock=ooc]
Kiera Elzmyr, the Silver Stream
Human(Dragonblood) female, Sorcerer 5/Dragonheart Mage 4
AL: CG HT: 5'10" WT: 130 Hair: Long, Silver Eyes: Green

STR: 10 (+0) [2 pts]
DEX: 16 (+3) [6 pts + 2 Enhancement]
CON: 16 (+3) [6 pts + 2 Enhancement]
INT: 14 (+2) [6 pts]
WIS: 12 (+1) [4 pts]
CHA: 22 (+6) [8 pts + 3 lvl + 4 Enhancement]

HP: 75 (5d4+4d6+43) AC: 17 (10 base + 3 Dex + 4 Mage Armour). Touch: 13 Flat-Footed: 14
Saves: FORT: +8 (5 Base +3 Con) REF: +7 (2 Base +3 Dex +2 Weasel) WILL: +9 (8 Base +1 Wis)
Init: +3

Bab: 4

Skills(60):
Concentration(+9/6), Gather Information(+20/10), Listen(+10/1), Search(+10/1), Spellcraft(+16/12), Spot(+20/6), Tumble(+4/1cc),
Knowledges: Arcana(+17/5), History(+15/5), Dungeoneering(+15/5), Architecture/Engineering(+11/1), Geography(+11/1), Local(+11/1), Nature(+11/1), Nobility(+11/1), Planes(+11/1), Religion(+11/1)

Feats: [5] Eschew Materials, Draconic Toughness(+16 hp), Draconic Knowledge, Draconic Vigor, Draconic Resistance(Cold Resist 24)
Bonus Feats: Draconic Heritage, Draconic Breath, Draconic Power, Draconic Senses

Features:
Dragonblood Sorceror(Draconic Heritage, +2 Know: Arcana, No Familiar), Darkvision 60', Blindsense 20', Lowlight Vision, Cold Resist 24
draconic breath (30 foot cone of cold, deals 2d6 dmg/spell level sacrificed. DC=17+spl lvl)

Spells:
8th lvl caster, CL 9.
Known : 8/5/3/2/1
Spells per day : 6/8/8/6/4

Save DC = 16 + spell level (+1 Cold)

0 lvl - Detect Magic, Mending, Light, Prestidigitation, Mage Hand, Open/Close, Arcane Mark, Message

1st lvl -
Magic Missile, Mage Armour, Endure Elements, Alarm, x

2nd lvl -
Knock, See Invisibility, Web

3rd lvl -
Fireball, Fly

4th lvl -
Elzmyr's Black Tentacles

Languages: Common, Draconic, Undercommon, Sylvan

Equipment:
Cloak of Charisma + 4 (16,000)
Gloves of Dexterity + 2 (4,000)
Periapt of Health + 2 (4,000)
Ring of Sustenance (2,500)
Eyes of the Eagle (2,500)
Bag of Holding Type I (2,500)
4,500 gp
[/sblock]

Any problems? (Still need to spend a bit of gold but can do that easy)
 


Jemal, from looking it over:

CHA: You're 9th level so you only get 2 pts of ability increase from level, not 3.

REF: Weasel bonus? I assume that was from a familiar you considered, but you have "No Familiar" listed under DB Sorcerer.

I assume Draconic Knowledge has something to do with the high Knowldege skills listed. I could use details on the Draconic stuff.

What background will you go with?
 

CHA: You're 9th level so you only get 2 pts of ability increase from level, not 3.
whoops, will fix

REF: Weasel bonus? I assume that was from a familiar you considered, but you have "No Familiar" listed under DB Sorcerer.
Aye, forgot to take the reflex bonus out when I dropped the familiar

I assume Draconic Knowledge has something to do with the high Knowldege skills listed. I could use details on the Draconic stuff.

All the draconic stuff was detailed in Post 423.
Knowledge gives all knowledges as class skills and +1/draconic feat to knowledge checks.

What background will you go with?
Will post that up ASAP, wanted to make sure the mechanics were good.
 

Here's all I've found so far about what Bevin knows of the horn (from post 601 of the X4 IC):

"Bevin knows that a horn of blasting can be used more than once a day, but doing so is dangerous and can backfire.

Also, he thinks the command word must be spoken just prior to using the attack."

I'm still looking, too ....
 

Yeah, I saw that. I don't think we actually heard the command word, so I guess we'll have to figure it out another way. So much for that plan.
 

We know that it is a Horn of Blasting from all-too-personal experience (and some accompanying nosebleeds.....) but we never seem to have actually used Detect Magic on it, though Bevin did say that he wanted to do so at one point. He never did more that talk about it, though. I'm not sure that I understand how you use a command word with a Horn of Blasting anyway -- you can't very well say a command word while you have a horn in your mouth, and it's not like there are multiple effects that the horn has. It seems like just blowing the horn forcefully should be sufficient to activate it. I don't know, though....
 

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