X4: Master of the Desert Nomads - OOC

I personally must disbelieve the article.. 3 items is way too low. I've got an extremely bad memory compared to most of the people I know (friends family, even co-workers) and even I can reliably remember more than 3 things.. And their example about the coloured boxes? What's so hard with remembering "red blue green orange teal purple brown" in that order? Or a string of numbers? There would have to be something about the test that was not spoken of in the article for me to take it seriously.
 

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I tend to believe the article. I find it easier to remember things I've seen in print, and certainly things with meaning like equations are much easier to remember. But if someone tells me their name, I'll forget it a few minutes later. And the color of their shirt? Heck, I wasn't thinking of that, I was trying to remember the name! That girl who told me a name was wearing a shirt, wasn't she? Colors seem easy to forget.

Leif:
Bevin should have 3 standard feats (gained at 1st, 3rd, and 6th level), plus Scribe Scroll, and 1 other bonus wizard feat gained at 5th wizard level = 7th level (metamagic, item creation or spell mastery) and it looks like he is missing the latter.

BTW, summon familiar is not a feat, it's a class feature.

Rhun's proposed skill ranks for Bevin look OK mathematically. He just forgot to update the special cases of Spellcraft from what was on your sheet. Spellcraft would be:

- Spellcraft +15 general (10 wizard ranks, +3 int, +2 Magical Aptitude feat),
------- +17 for checks regarding School of Enchantment (specialty school)
------- +10 for checks regarding Schools of Abjuration and Transmutation (prohibited schools)
 

kinem said:
Leif:
Bevin should have 3 standard feats (gained at 1st, 3rd, and 6th level), plus Scribe Scroll, and 1 other bonus wizard feat gained at 5th wizard level = 7th level (metamagic, item creation or spell mastery) and it looks like he is missing the latter.
BTW, summon familiar is not a feat, it's a class feature.
Sunuvagun, you're right! (But you knew that, didn't you? hehe)
Looks like I've got some feats to pick! I'll get right on that, believe me!
Bevin took Extend Spell, but he will wait until "tomorrow" to begin using it, after all, that's only fair, right?
 
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Fine by me.

WD, note that I allowed you to throw one flame last round.

BTW, the SRD says:

"Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled."

I didn't realize that at the time; instead I figured that a force effect would be able to grapple them. Oh well, my bad. Chalk up the monster's inaction and attempts to "escape" as it just being confused by the unknown spell. It won't happen again. This doesn't alter my opinion that the spell would be overpowered if the jaws could chase a victim, particularly vs. a spellcaster.

This first real combat of the game has certainly brought to light a few points for more than one of us, but now all that has been ironed out :) I hope ;)
 
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kinem said:
Fine by me.

WD, note that I allowed you to throw one flame last round.

BTW, the SRD says:

"Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled."

I didn't realize that at the time; instead I figured that a force effect would be able to grapple them. Oh well, my bad. Chalk up the monster's inaction and attempts to "escape" as it just being confused by the unknown spell. It won't happen again. This doesn't alter my opinion that the spell would be overpowered if the jaws could chase a victim, particularly vs. a spellcaster.

This first real combat of the game has certainly brought to light a few points for more than one of us, but now all that has been ironed out :) I hope ;)

SRD
Corporeal creatures cannot trip or grapple incorporeal creatures.

This is no creature and force transcendences incorporability. But I can live with your judgement (but will not prepare spirit jaws again)

BTW: Thanks for your Produce Flames ruling :D
 

Walking Dad said:
Corporeal creatures cannot trip or grapple incorporeal creatures.

This is no creature and force transcendences incorporability.

That's exactly what I thought, until I actually read the SRD:

http://www.d20srd.org/srd/typesSubtypes.htm#incorporealSubtype

4th sentence of 4th paragraph under "Incorporeal Subtype". No exceptions.

You will also notice that all incorporeal creatures have "-" listed as their grapple bonus.

Thus it is strictly impossible for any spell or effect to grapple them. That is no house rule, it is RAW and is spelled out clearly unlike many things in D&D.

will not prepare spirit jaws again

Your call, but I still think it's a powerful spell.

BTW, attacking with Produce Flame is an attack action, not a standard action. That means you can use iterative attacks.
 

Just an opinion.....

Wd, srd specifically says that incorporeal creatures can be harmed by magic weapons!

"An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms."

Spirit Jaws is the very definition of a magical weapon: something created by magic that inflicts damage, so it should be able to harm incorporeal creatures, right? Plus it specifically says SPELLS!!
 
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Right, Leif, though it's a spell not a weapon. The spell can most certainly cause damage to incorporeal foes. It cannot grapple them.
 

Grapple? Oh, yeah! this whole thing was started because of a question about grappling, wasn't it? In that case, I'll just butt the heck out! :D Never mind!
 
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