
Str: 8 -1 (2p.) Level: 9 XP: ?
Dex: 16 +3 (6p.) BAB: +6/+1 HP: 66 = (9d8+18)
Con: 14 +2 (6p.) Grapple: +1 Dmg Red: N/A
Int: 14 +2 (6p.) Speed: 20' Spell Res: N/a
Wis: 20 +5 (10p.+2) Init: +3 Spell Save: N/A
Cha: 10 +0 (2p.) ACP: ? Alignment: TN
(Wis +1 at 4th & 8th level)
Wis +2 inherent bonus
AC: 23 (10 base + 3 dex + 5 armour + 1 defl + 1 nat. armor + 1 size + 2 shield)
Touch: 15
Flat-Footed: 20
Saves:
FORT: +11 (6 base + 2 con + 3 res.)
REF: +8 (2 base + 3 dex + 3 res.)
WILL: +14 (6 base + 5 wis + 3 res.)/ +16 vs fear
Bab: 6
Attacks:
Skills:
Handle Animal: 12 (12 ranks + 0 Cha)
Survival: 20 (11 ranks + 5 Wis + 2 class + 2 syn)
Concentration: 14 (12 ranks + 2 Con)
Ride: 12 (7 ranks + 3 Dex + 2 syn)
Spot: 17 (12 ranks + 5 Wis)
Hide: 11 (4 ranks + 3 Dex + 4 size)
Move Silently: 9 (4 ranks + 3 Dex + 2 racial)
Knowledge (nature): 11 (5 ranks + 2 Int + 2 class + 2 syn)
Listen: 18 (11 ranks + 5 Wis + 2 racial)
Spellcraft: 3 (1 ranks + 2 Int)
Jump: 2 (1 ranks - 1 Str + 2 racial)
Feats: [3]
Spell Focus (Conjuration)
Augment Summoning
Natural Spell
Summon Elemental (Complete Mage pxx)
Class Features:
Spellcasting
Spontanous casting
Animal companion
Enhanced link
nature sense
wild empathy (+ 10)
Woodland stride
Trackless step
Resist nature’s lure
Wild shape (3/day) (small - large)
Venom Immunity
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth
Languages: Common, Halfling, Druidic, Dwarven, Goblin
[sblock=Equipment]
Hide Shirt +1 1.240 12,5
(it's from a paizo supplement, like an chainshirt, but with worse aromor check penality)
Ring of sustenance 2.500
- defl. armor + 1 2.000
Ring of sustenance 2.500
(wears the Animal Companion)
Light Barding (Hide) 480 25
Wilding clasp x2 8.000 -
(on vest and armor)
MW heavy wooden shield 153gp 2.5 lbs
Handy Haversack 2.000gp 5lbs
Bedroll 1sp 1.25lbs
Scroll Case 1gp 0.5lbs
Flint and Steel 1gp
Pouch, Belt 1gp 0.5lbs (medium sized)
“Holy Plant” - -
Spell Components Pouch 5 gp 2lbs
Traveller's Outfit 1gp (1.25 lbs)
Waterskin 1gp 1lbs
Whetstone 2cp 1lbs
Sunrod (x4) 8gp 4lbs
Torch 2cp 2lbs.
MW Scimitar 315 2lbs
club - 1lbs.
Healing potion (x4) 200gp
(Saddel) bag 4gp 8lbs
Vest of resistance + 3 8.000gp
- nat armor bonus + 1 2.000gp
Wand of vigor, lesser 1.500gp (44 charges)
& Wand of restoration, lesser
Healer's Belt 750gp
remaining 339,86[/sblock][sblock=Wild Shape Forms]
Fleshraker
Str: 17 +3
Dex: 19 +4 BAB: +6/+1
Con: 15 +2 Grapple: +9 Dmg Red: N/A
Int: 14 +2 Speed: 50'
Wis: 18 +4 Init: +4
Cha: 10 +0
AC: 26 (10 base + 4 dex + 5 armour + 7 nat. armor)
Touch: 14
Flat-Footed: 22
Saves:
FORT: +11 (6 base + 2 con + 3 res.)
REF: +9 (2 base + 4 dex + 3 res.)
WILL: +13 (6 base + 4 wis + 3 res.)/ +15 vs fear
Attack: Claw +9 melee (1d4+3 plus poison)
Full Attack: 2 Claws +9 melee (1d4+3 plus poison) and bite +4 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Special Qualities: Low-light vision, scent
Str: 8
Dex: 16 +3 (6p.) BAB: +6/+1
Con: 14 +2 (6p.) Grapple: +1 Dmg Red: N/A
Int: 14 +2 (6p.) Speed: 20'
Wis: 20*+5 (10p.+2) Init: +3
Cha: 10 +0 (2p.)
AC: 23 (10 base + 3 dex + 5 armour + 1 defl + 1 nat. armor + 1 size + 2 shield)
Touch: 15
Flat-Footed: 20
Saves:
FORT: +11 (6 base + 2 con + 3 res.)
REF: +8 (2 base + 3 dex + 3 res.)
WILL: +14 (6 base + 5 wis + 3 res.)/ +16 vs fear
Bab: 6
Attacks:
[/sblock]
[B]Name:[/B] Father Fuller
[B]Class:[/B] Cleric 8 [b]Starting Level[/b]: 8
[B]Race:[/B] Human
[B]Region of Origin:[/b] TBD
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Amaunator (lost empires of Faerun)
[B]Str:[/B] 12 +1 (03p.) [B]Level:[/B] 8 [B]XP[/B]:
[B]Dex:[/B] 10 +0 (02p.) [B]BAB:[/B] +5 [B]HP:[/B] 58 (10+6x6+12)
[B]Con:[/B] 14 +2 (06p.) [B]Grapple:[/B] +5
[B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] 1 pts -> Wis (lvl 4), Str (lvl 8)
[B]Wis:[/B] 20 +5 (13p.+1 lvl4+2inherent) [B]Init:[/B] +4 [B]Spell Save:[/B] +4
[B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] X%
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +0 +0 +0 +0 10
[B]Touch:[/B] 10 [B]Flatfooted:[/B] 10
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[b]BAB:[/b] +6/+1
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +8 +6 +2 --
[B]Ref:[/B] +4 +2 +0 +2
[B]Will:[/B] +11 +6 +5 --
[B]Notes:[/B]
[B]Weapon Attack Damage Critical Range[/B]
[B]Notes:[/B]
[B]Languages:[/B] Common, Elven
[B]Abilities:[/B]
Turn Undead 5/day
Time Domain - Gains Improved Init. as a bonus feat
Sun Domain - Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
[B]Feats: [/B]
Augment Healing (Human 1) (Complete Divine) (+2 HP/spell level to every Conjuration [Healing] spell you cast)
Combat Casting (lvl 1)
Lightning Reflexes (lvl 3)
Extend Spell (lvl 6)
[B]Spells prepared[/B] (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[B]Skill Points:[/B] 30 [B]Max Ranks:[/B] 10/7
[B]Skills Total Ranks Mod Misc[/B]
Heal +9 4 5 XX
Concentration +12 10 2 xx
Know (Religion) +5 5 0 XX
Listen/Spot +5 0 5 XX
Diplomacy +5 3 2 xx
Spellcraft +6 6 0 xx
Use Magic Device +3 1 2 xx
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
0
[B]Total Weight:[/B] 0 [B]Money:[/B] 0
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 38 76 115 115 575
[B]Age:[/B] 27
[B]Height:[/B] 5'6"
[B]Weight:[/B] 175 lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown, Long
[B]Skin:[/B] Pale
[B]Name:[/B] Father Fuller
[B]Class:[/B] Cleric 8 [b]Starting Level[/b]: 8
[B]Race:[/B] Human
[B]Region of Origin:[/b] TBD
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Amaunator (lost empires of Faerun)
[B]Str:[/B] 12 +1 (03p.) [B]Level:[/B] 8 [B]XP[/B]:
[B]Dex:[/B] 10 +0 (02p.) [B]BAB:[/B] +5 [B]HP:[/B] 58 (10+6x6+12)
[B]Con:[/B] 14 +2 (06p.) [B]Grapple:[/B] +5
[B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] 1 pts -> Wis (lvl 4), Str (lvl 8)
[B]Wis:[/B] 20 +5 (13p.+1 lvl4+2inherent) [B]Init:[/B] +4 [B]Spell Save:[/B] +4
[B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] X%
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +9 +3 +0 +0 +1 +0 22
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 22
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[b]BAB:[/b] +6/+1
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +11 +6 +2 +3
[B]Ref:[/B] +7 +2 +0 +5
[B]Will:[/B] +14 +6 +5 +3
[B]Notes:[/B]
[B]Weapon Attack Damage Critical Range[/B]
Mace +8/+3 1d8+1
Touch Spell +6 by spell.
Dagger +8/+3 1d4+2
[B]Notes:[/B]
[B]Languages:[/B] Common, Elven
[B]Abilities:[/B]
Turn Undead 5/day
Time Domain - Gains Improved Init. as a bonus feat
Sun Domain - Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
[B]Feats: [/B]
Augment Healing (Human 1) (Complete Divine) (+2 HP/spell level to every Conjuration [Healing] spell you cast)
Combat Casting (lvl 1)
Lightning Reflexes (lvl 3)
Extend Spell (lvl 6)
[B]Spells prepared[/B] (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[B]Skill Points:[/B] 30 [B]Max Ranks:[/B] 10/7
[B]Skills Total Ranks Mod Misc[/B]
Heal +9 4 5 XX
Concentration +12 10 2 xx
Know (Religion) +5 5 0 XX
Listen/Spot +5 0 5 XX
Diplomacy +5 3 2 xx
Spellcraft +6 6 0 xx
Use Magic Device +3 1 2 xx
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
+2 full plate armor
+1 large steel shield
+1 ring protection
+3 cloak of resistance
potion of cure moderate wounds
ring of telekinesis
holy symbol,
spell component pouch
m.w. heavy mace
Ring:
Command word "Kine" - Clvl 9
long range. max sustained weight: 225 sv negates (dc 17)
Combat Manuver: +11 to disarm, grapple, trip.
[B]Total Weight:[/B] 0 [B]Money:[/B] 0
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 38 76 115 115 575
[B]Age:[/B] 37
[B]Height:[/B] 5'6"
[B]Weight:[/B] 175 lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown flecked with gray, Long
[B]Skin:[/B] Pale

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.