X5: To the Temple of Death - IC

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Ripclaw, bring me out of this fog, but watch your steps! Girgal speaks to the mind of the creature.

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Girgal:

Ripclaw: Moves outside the fog, uses patience to avoid a fall ;)

Arrowhawk hovers. Waiting for new commands.

Air elemental disperses.

Arrowhawk (augmented)
Round 6 / 10
HP 52 / 52

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Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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"Hold up Aram, let me heal you" Father Fuller says as he touches the warrior and his wounds also begin to knit shut.

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Standard Action - Cast Lessor Vigor on Aram- heals 3 this round, then 1 going forward

51/58 HP, 23 AC , F/R/W: +8/+5/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
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Keira rushes out of the fog as well, heading to the right. She spots the fleeing giant, and casts a spell, taking advantage of the long range of her fireball.

The running giant crashes to the ground. He is below the cliff, a couple of hundred feet away.

ooc: Does anyone try to stabilize the enemy fighter or search anything?

With no more foes in sight, there is plenty of time for the air elemental to disperse the fog.

The 20' cliff runs many yards in either direction, ending in a sheer drop. There is no obvious easy way down, though 20' is not nearly so bad as most cliffs you have seen in these mountains.
 

"Father," says Aram, gesturing to the enemy warrior, "Perhaps you could see if he is still alive? We may be able to question him." With that, the dervish moves to ensure that the immediate area is secure.


OOC: Aram will search the immediate area, the fallen warrior, and eventually the giant when we get down to him.
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"I know magic that lets you jump like a frog and climb like a spider, but it would drain my powers much to affect all of us. And I didn't praxed for the power to shape the very stone." Girgal explains after thanking and dismissing the arrowhawk..

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----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Father Fuller accepts Girgal's offer of the ability of the spider to climb down to where the fallen human warrior lay. He offers the most minor of prayers to Amanautor and stabilizes the man.

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Convert Light to Cure Minor Wounds for 1 point of healing
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"Or we can tie a rope for you to descend," says Aram, looking at Fuller. "Once you descend, I can untie the rope and come down behind you."


Aram can actually jump down from 20' without taking damage, using jump to "jump down" (making the fall 10') and tumble to make the fall 10' shorter (making the fall 0'). He automatically makes the DC15 checks.
 

The fallen warrior is actually on the cliff, not below it like the giant. The only challenge for Father Fuller is finding him in the fog - which is being dissipated by the elemental, but time is short before the life seeps out of the enemy fighter. Fuller does manage to find and stabilize the man.

Aram's searching turns up a winch mechanism that the giant must have used to raise or lower the gate. Next to it is a large boulder. Aram spots something shiny behind the boulder, but he is not strong enough to move the boulder out of the way.

The enemy warrior wears slivery half-plate armor as well as a fine cloak, and bears his longsword, a composite longbow with a very strong pull, quivers with 40 arrows, and a white gold ring.

Keira checks and declares that the armor, cloak, sword, and ring are magical.
 

Aram gathers the items that radiate magic, wishing he had a way of identifying what, exactly, each of the items were. Perhaps some trial and error when they camped for the night? The dervish finishes securing the items.

"Girgal, Fuller, there appears to be something behind that boulder over yonder...do either of you have any magics or ideas that might help us move it to find out what is there?
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

After the fog is dissipated enough, Girgal let the small earth elemental try to move it. If this isn't enough, Girgal will change into a dire Ape and try it himself.

[sblock=ooc]

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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