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X5: To the Temple of Death - IC

kinem

Adventurer
Keira casts another fireball. The huge explosion burns the giant badly, catching him in the face. He looks to be in bad shape.

"Aram, Fuller, get back inside the tunnel!" she yells.

ooc: 8d6 => 36 damage :eek:

ooc: PCs to act
 

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Rhun

First Post
Severely bruised and torn by the giant's blow, and knowing he can't take another hit like that, Aram heeds Kiera's warning. He slashes his blade at the brute once more, and then springs backward into a cartwheel, tumbling away from his mighty foe!



AC: 25, Hit Points 30/64

Single attack vrs Giant: +12, 1d6+3 [+2d6 vrs evil]
Tumble +19 to avoid AoO (Auto-success), move 5' diagonally "southeast" and 10' "south" through the gate to stand next to Girgal.
 

renau1g

First Post
Seeing Aram fall back, Father Fuller follows suit, stepping away from the armoured man, then continuing into the tunnel, moving behind his allies.

[sblock=OOC]
Move action to 5 ft step without drawing AoO

Standard Action to move down behind Girgal.

47/58 HP, 23 AC , F/R/W: +8/+5/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
[/sblock]
 

kinem

Adventurer
Aram's parting blow misses, swinging through empty air, though he easily escapes the giant's reach, for the moment.

ooc: Girgal to act

[sblock=map]
Code:
..............
..............
.........a....
..............
..............
##############
...CCe........
...CC....f....
XXXXX....XXXXX
    XY,,XX
    X.AGKX
    X..F.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant

e = small earth elemental

a = arrowhawk
[/sblock]
 

Rhun

First Post
OOC: FYI Kinem, I just realized that Aram's attack should have been at +14 for a single attack, not +12. Not sure if would have made a difference, but wanted to point it out.
 


Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

The summoned elemental aid still concentrates their assault on the giant.

Girgal stands with the others, summoning faerie fire that outlines the giant.
He gestures to the arrowhawk to concentrate on the armored man next.

[sblock=ooc]

Arrowhawk hovers in 50 feet distance of giant. Last attack on the giant.
http://invisiblecastle.com/roller/view/2307212/Lightning Ray (1d20+12=23, 2d8=8) (ranged touch)

Small earth elemental
http://invisiblecastle.com/roller/view/2307214/Slam (1d20+6=13, 1d6+5=9)


Round 3 / 10
HP 52 / 52

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

kinem

Adventurer
The arrowhawk's lightning strikes the giant again.

The giant booms "Enough! Leave me be, and I won't smash you." Suddenly, a thick cloud of fog emanates from in front of the tunnel, and engulfs the party.

You hear the giant moving away. It sounds like the armored man moves a bit, too.

ooc: PCs to act

[sblock=map]
Code:
..............
..............
..............
.....@@@@.....
....@@@@@@....
##############
...@@@@@@@@...
...@@@@@@@@...
XXXXX@@@@XXXXX
    XY@@XX
    X@AGKX
    X.@F.X
    X....X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant (faerie fire)

@ = fog cloud

e = small earth elemental

a = arrowhawk
[/sblock]
 

renau1g

First Post
Seeing the desert warrior injured, Father Fuller steps closer to him and allows Amaunator's divine healing to flow into him.

[sblock=OOC]
Move next to Aram

Standard Action - Convert 1 Bulls Strength to CMW on Aram - heal (CMW) (2d8 8=19) heal for 19. 23 (forgot Augment Healing feat, +2 hp/spell level of heal spell). Quick question how that would interact with lesser vigor (which is 1hp/round for x rounds. Augment Healing affects all conjuration [healing], which vigor is, would that make it heal 3 hp/round for x rounds?)

47/58 HP, 23 AC , F/R/W: +8/+5/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
[/sblock]
 

kinem

Adventurer
[sblock=ooc]I'm not sure Augment Healing should apply to (lesser) vigor, but I'll say that it applies for the first round only. Even that is generous, since vigor grants fast healing, it does not heal like a normal cure spell. It obviously does not apply every round.[/sblock]
 

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