..............
..............
.........a....
..............
..............
##############
...CCe........
...CC....f....
XXXXX....XXXXX
XY,,XX
X.AGKX
X..F.X
X....X
X....X
X....X
X....X
X....X
A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw
Y = speaking tube in wall
,, = gate (open)
# = air (cliff)
f = armored man
CC
CC = cloud giant
e = small earth elemental
a = arrowhawk
..............
..............
..............
.....@@@@.....
....@@@@@@....
##############
...@@@@@@@@...
...@@@@@@@@...
XXXXX@@@@XXXXX
XY@@XX
X@AGKX
X.@F.X
X....X
X....X
X....X
X....X
X....X
A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw
Y = speaking tube in wall
,, = gate (open)
# = air (cliff)
f = armored man
CC
CC = cloud giant (faerie fire)
@ = fog cloud
e = small earth elemental
a = arrowhawk

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.