X5: To the Temple of Death - IC

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"We should try to hide in a barn or something. The less who know we are here, the better."

[sblock=ooc]


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Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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The bran is a rectangular building with a locked gate. Tracks suggest there may be cows inside. There's no sign of light inside.

Next to the barn is a small shack, with a flicker of light in the shaded window.
 


The barn lock is not difficult for Aram to pick. Inside, there are stalls where cows are kept (presumably for milking, though the land of Hule has held all kinds of surprises so far) and a couple of horses. There's hay, and various supplies. The place is large enough to hold the party. There are no people or robes in sight.

ooc: I assume Aram's using his everburning torch. So what's the plan?
 

Aram leads the way into the barn, illuminating the place with his everburning torch. "This looks like a safe place to rest for the night, assuming we stay quiet and we're not found by any of the Master's men." He gestures to the hay. "That should make more comfortable sleeping than the dirt outside, at any rate. I suggest an early rise though, to ensure we're not seen by the farmer who owns this place."
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Early rise is good for me. I only need three hours. And that includes my communing with the spirits. Who will do first watch?"

[sblock=ooc]


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Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

"I'll take first watch," says the dervish. "I only need a few hours sleep myself." As the others start bedding down, Aram takes up a position near the door, where he can listen for anyone that might approach from the outside.


Listen +8 if needed
 

Sometime during the night, a few hours past midnight, you hear what sounds like wolves howling some distance outside.

However, no people or other creatures enter the barn, and the night passes without further incident.
 

Aram rises early, and works through a quick set of exercises to wake his mind and limber his body. As he gathers his gear, he addresses the others. "So, do we have a plan for today's assault upon The Master's fortress?"
 

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