X5: To the Temple of Death - IC

"Well, we'd best disappear from view until we figure that out." The dervish looks about for anything nearby that may prove valuable in hiding. Buildings, hills, trees...
 

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Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal tries to help Aram to find a hide out.

[sblock=ooc]
spot 17
survival 20


----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

The land around the temple is fairly flat, giving the guard towers a commanding view of the immediate area. However, there is a rise between the temple and the lake, making that the nearest place to get out of sight.

Father Fuller says "If we're to sneak back in, I think we need to get some robes, and maybe some information from the farmers. And I hate to say this but, Girgal, you and Ripclaw may need to stay behind this time. There's no one I'd rather have by my side in a fight ... but I'd rather not have the fight."
 

Jex sighs as the group reaches some measure of momentary safety. He looks back at the compound and mutters, “Well, that didn’t go as well as I’d hoped.”

He looks around at the others and nods at Father Fuller. “Sounds like the beginnings of a plan. A shame mine didn’t work out… Stupid guardsmen protocols. And unfortunately, my magics are not particularly helpful when it comes to hiding a group this size, especially during the daylight. Perhaps once night falls, I might be able to do more,” the shadowcaster says, half to himself. “But for the moment, I think we should take cover behind that small hill. I’d rather not turn into a human mockery of my mother’s pincushions.”

He takes a few steps as Eissun drifts back underground. It seems as if the shadow elemental is relieved to be getting out of the sunlight.
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"I'm not able to disguise as a human, but I could transform Ripclaw and myself in unsuspicious animal forms." Girgal suggests.

[sblock=ooc]

This would be wildshape and baleful polymorph.

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Aram nods to the others, and begins to lead the way toward the rise between the Temple and the lake. He hotfoots it, but makes sure his pace isn't so quick that the others can't keep up with him.


OOC: Hustle (x2) toward the rise, which is 90' movement for Aram. That should be run (x3) for anyone with a 30' movement base.
 

ooc: Father Fuller can only run 60'/round in his full plate.

The party makes it over the hill and down to the lakeshore, now out of sight of the temple. There are some boats on the lake, and fields throughout the shore area, with some small farm buildings dotted about.

It is getting dark.
 


Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Will there be a pursuit? Maybe he will just leave or double the guards. I would like to tomorrow to pray for new magic." Girgal asks.

[sblock=ooc]

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

"I'd also like to renew my spells" Father Fuller says. "Though the less time they have to prepare, the better. Anyway, if we are to go in disguised as robed guys, I'll have to lose this armor."
 

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