X5: To the Temple of Death - IC

Ripclaw attacks the wounded guard, tearing into him with claws and bite, taking him down in a pool of blood. With his tail, the dinosaur stabs the other nearby guard.

Eissun moves closer and attacks the guard with his shadowy arms. The guard remains standing but seems sluggish.

Jex's arrow of darkness strikes the guard near Aram, and that man falls.

"Kine!" The guard who'd climbed out of the moat is dramatically hurled back into it, flying several yards through the air. He tries again to swim for it but several piranhas quickly surround him, and tear him apart.

That leaves but a single guard standing - the wounded one near Girgal. Clutching his heavy flail, he swings for the halfling, as hard as he can.

In one mighty blow, the heavy flail crashes into the nearby wall, utterly off-target. The lone guard retreats around the corner.

Four more arrows arc from the towers and miss Jex.

ooc: PCs to act

[sblock=map]
Code:
XXXXXXXXXXXXXXX
X  X
X  X XXXX
X  .........
XXXX........
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~
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........~~~~~~       TT
XXXX....~~~~~~       TT
XXXX....~~~~~~        X
XXXX....~~~~~~        X
XXXX....~~~~~~        X
XXXX....~~~~~~        X
XXXX...*~~~~~~        X
XXXXgdE.~~~~~~
XXXX.d..~~~~~~~~~~~~.
...B........#........X (north side bldg)
.......e....#........,,,,,,,,,,,,,,,,,,,,
......&A....##.......,,,,,,,,,,,,,,,,,,,,
...JF..dd...##.......,,,,,,,,,,,,,,,,,,,,
......dd....#........,,,,,,,,,,,,,,,,,,,,
......dd....#........X (south side bldg)
XXXX..d.~~~~~~~~~~~~.
XXXX..h.~~~~~~     
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~      TT
........~~~d~~      TT
........~~~~~~
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........~~~~~~
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........~~~~~~
XXXX.........
X  ..........
X  X XXXX
X  X
XXXXXXXXXXXXXXX


A = Aram (prone) + downed red-robed man
g = Girgal + Ripclaw
F = Fuller      J = Jex    E = Eissun + downed horn-bearer

D = unwounded red-robed guard
B = wounded red-robed guard
d = downed red-robed guard
& = 2 downed red-robed guards
h = downed red-robed guard with horn

e = small earth elemental

* = center of dusk (shadowy, 20' radius)

# = black fire

1 = yellow-robed figure
2 = other yellow-robed figure
w = white-robed figure

,,,, = covered area

TT
TT = guard tower

~~~~ = moat (not all is shown)
[/sblock]
 

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Aram draws his second blade, going into a defensive stance. "Retreat? We should press our advantage and take the towers."



AC30 (25), Hit Points 82/82

Combat Expertise 5, bringing AC to 30
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"What advantage? They have seen us and are in their den!"
Girgal asks, reciting a spell to aid his and Ripclaws defense.

[sblock=ooc]

Ripclaw full defense.

Girgal: casts barkskin, shares with Ripclaw.


----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Jex stays behind the armored priest, not wanting to get shot again. He sees the guard step around the corner and glares at the robed man. Eissun drifts towards him as Jex' eyes go black as night and the shadow elemental whips its insubstantial arms through the guard.

Jex turns his head away after and calls out, "Girgal's right, Aram! Our only advantage was surprise and we've blown it! They outnumber us, obviously have spellcasters and this is their home! We need to retreat before they get out here in force and before my shadow-fires die down!"

[sblock=OOC]
Jex uses Master's Bidding as a Standard action to grant Eissun an Extra Attack. Eissun 5-ft. steps SW and Full Attack on the guard, for 3 strikes.

Eissun's Attacks: 12 for 8, 22 for 7, 11 for 11.

Jex AC 18, HP 52/59
Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk, Arrow of Dusk (used 1)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation (used), Warp Spell

Eissun AC 12, HP 75/75
[/sblock]
 

Aram frowns, remaining on the defensive. "As you wish. But let us hope The Master doesn't take this opportunity to flee the place in his airship while we retreat."
 

As Eissun's insubstantial arms reach him, the red-robed guard goes down quickly.

[sblock=ooc]That last guard had already been minionized! (1 hp)[/sblock]

Father Fuller says "I'm not sure ... I'll follow you guys on this."

Four more arrows streak forth and miss.

ooc: PCs to act
 

Aram whirls his blades, prepared to use them to deflect any further arrows as he moves backward toward his companions. "Go," says the dervish. "I'll follow."
 

ooc: I assume that at this point the group will go back out of the complex and head away.

If so, there is no immediate pursuit.

The group of white-robed people who had been outside, heading in, have been watching from a distance of about 300'. They make no move for the moment.
 


Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Depends on what we want to do next. Stealth? Scouting? Sabotage?"
Girgal says, not sure about their next actions.

[sblock=ooc]



----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

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