X5: To the Temple of Death - IC

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

With one enemy down, Ripclaw concentrates his attacks on the next, while Girgal summons the very ground for aid.

[sblock=ooc]

Ripclaw full attack on standing adjacent guard. If he falls without needing all attacks, doing the remaining on the second.

Girgal: Summon elemental (earth) to be adjacent to all 3 standing guards. Spell like ability, do I need to cast defensively?


----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

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Ripclaw bites his target but his claws and tail don't connect this time.

A small earth elemental springs up near the red-robed guards.

Father Fuller casts a spell and lays his hand on Jex, healing most of the shadow-magician's burns. (ooc: CMW, heals 24 hp)

The remaining guards move to flank Aram and Girgal, swinging their flails, but their blows don't even come close this time.

Meanwhile, the one in the moat manages to drag himself onto land.

As more horn blasts sound from the towers on the far side of the building to the east, a pair of arrows arcs from each of the 100' tall towers on the near side. All four arrows are aimed at Jex; one of the arrows strikes the mage. (ooc: 5 damage)

ooc: PCs to act

[sblock=map]
Code:
XXXXXXXXXXXXXXX
X  X
X  X XXXX
X  .........
XXXX........
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~       TT
XXXX....~~~~~~       TT
XXXX....~~~~~~        X
XXXX....~~~~~~        X
XXXX....~~~~~~        X
XXXX....~~~~~~        X
XXXX..E*~~~~~~        X
XXXX.dh.~~~~~~
XXXXDgD.~~~~~~~~~~~~.
............#........X (north side bldg)
......e.....#........,,,,,,,,,,,,,,,,,,,,
......&AD...##.......,,,,,,,,,,,,,,,,,,,,
....FJ.d....##.......,,,,,,,,,,,,,,,,,,,,
......dd....#........,,,,,,,,,,,,,,,,,,,,
......dd....#........X (south side bldg)
XXXX..d.~~~~~~~~~~~~.
XXXX..h.~~~~~~
XXXX...D~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~      TT
........~~~~~~      TT
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~
XXXX.........
X  ..........
X  X XXXX
X  X
XXXXXXXXXXXXXXX


A = Aram + downed red-robed man
g = Girgal + Ripclaw
F = Fuller      J = Jex    E = Eissun

d = downed red-robed guard
D = red-robed guard
& = red-robed guard + downed red-robed guard
h = downed red-robed guard with horn

e = small earth elemental

* = center of dusk (shadowy, 20' radius)

# = black fire

1 = yellow-robed figure
2 = other yellow-robed figure
w = white-robed figure

,,,, = covered area

TT
TT = guard tower

~~~~ = moat (not all is shown)
[/sblock]
 

Noting the arrows, Aram growl's at Jex as he continues to melee the masked guards. "Take cover," he calls, his blades slashing to and fro in lightning quick cuts.

AC25, Hit Points 82/82

I'm not sure which guards are left, so Aram will work on one until he is down, and then attack the next one, and so on.

Full Attack: +11/+6 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2) AND +11/+6 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Ripclaw concentrates his attacks on the adjacent enemies, ready to step into a bit more secure position.

[sblock=ooc]

Ripclaw full attack on standing adjacent guard. If he falls without needing all attacks, doing the remaining on the second. If he doesn't fall, 5ft step up left to get the back on the wall.

Girgal: Full defense.


----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Jex mumbles a “Thanks, Father,” as he takes on a defensive stance, watching for blades, flails, and arrows coming his way as he pulls back from the fighting. Eissun keeps up his attacks on the guards.

[sblock=OOC]
Jex goes Total Defense as his Standard, uses a Move to get back behind FF. Eissun Full Attacks the nearest guard (or 5-ft. step/move + attack, if he can’t reach).

Eissun Attack and Damage: 11 for 5 and 10 for 11. Meh… But it’s a Touch, so it might work.

Jex AC 18, HP 52/59
Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation (used), Warp Spell

Eissun AC 12, HP 75/75
[/sblock]
 

ooc: Aram still has only one scimitar drawn.

Aram attacks the guard to his west; with two strikes of his scimitar, that one goes down quickly.

Ripclaw tries to claw, bite and sting the guard he'd wounded before. This time, the guard evades all of the dinosaur's attacks. Ripclaw steps closer to the wall.

The small earth elemental steps toward and attacks the remaining masked guard near Aram, hurting the man.

Eissun attacks the guard that Ripclaw couldn't hit. Only one of his shadowy arms makes contact, giving the man chills.

"Kine!" Father Fuller attempts to use his ring to fling the guard who climbed out of the moat back into it, but the attempt fails.

His red robe dripping, that one stands. Having somehow managed to hold onto his flail, he circles around the fallen guards.

The guards near Girgal try to swat him down with the flails, but both miss.

The remaining guard near Aram steps away from the earth elemental and tries to trip Aram with his flail again. For once, he catches the desert warrior off-guard, warps the flail around Aram's leg, and pulls. Aram falls prone.

Four more arrows arc from the towers, still targeting Jex, but all miss.

ooc: PCs to act

[sblock=map]
Code:
XXXXXXXXXXXXXXX
X  X
X  X XXXX
X  .........
XXXX........
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~       TT
XXXX....~~~~~~       TT
XXXX....~~~~~~        X
XXXX....~~~~~~        X
XXXX....~~~~~~        X
XXXX....~~~~~~        X
XXXX..E*~~~~~~        X
XXXXgdh.~~~~~~
XXXXDB..~~~~~~~~~~~~.
............#........X (north side bldg)
.......e....#........,,,,,,,,,,,,,,,,,,,,
......&A....##.......,,,,,,,,,,,,,,,,,,,,
...JF..dB...##.......,,,,,,,,,,,,,,,,,,,,
......dd....#........,,,,,,,,,,,,,,,,,,,,
......dd....#........X (south side bldg)
XXXX..d.~~~~~~~~~~~~.
XXXX.Bh.~~~~~~
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~       X
XXXX....~~~~~~      TT
........~~~~~~      TT
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~
........~~~~~~
XXXX.........
X  ..........
X  X XXXX
X  X
XXXXXXXXXXXXXXX


A = Aram (prone) + downed red-robed man
g = Girgal + Ripclaw
F = Fuller      J = Jex    E = Eissun

D = unwounded red-robed guard
B = wounded red-robed guard
d = downed red-robed guard
& = 2 downed red-robed guards
h = downed red-robed guard with horn

e = small earth elemental

* = center of dusk (shadowy, 20' radius)

# = black fire

1 = yellow-robed figure
2 = other yellow-robed figure
w = white-robed figure

,,,, = covered area

TT
TT = guard tower

~~~~ = moat (not all is shown)
[/sblock]
 

Aram rolls to his feet, and slashes his scimitar across at the guard that had tripped him.


AC25, Hit Points 82/82

Stand Up. With mobility, Aram is AC29 vrs Attacks of Opportunity.

Attack: +13 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 

When Aram stands, the guard tries to take advantage of the opening, but his swing is short. Aram counters with a scimitar slash that suffers no such deficiency, drawing more blood from the red-robed man.

ooc: Girgal and Jex to act
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Ripclaw continues his attacks as Girgal points and the towers and calls: "We should retreat. It's their den and they are to many!"

[sblock=ooc]

Ripclaw full attack on standing adjacent guard. If he falls without needing all attacks, doing the remaining on the second. If he doesn't fall, 5ft step up left to get the back on the wall.

Girgal: Full defense.


----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Jex stays behind Father Fuller, keeping an eye out for arrows headed towards him as he pulls shadowstuff from his companion’s shadow, fashioning it into a projectile of his own. The shadowcaster winds up and throws the night-black arrow at Aram’s injured foe. Eissun keeps up his shadowy attacks.

[sblock=OOC and Rolls]
Jex uses one of his Arrow of Dusk fundamentals on the wounded guard (or either one, if both are injured) fighting Aram. Eissun 5-ft. steps south and full attack on the injured guard.

Arrow of Dusk: 23 touch for 6 non-lethal.
Eissun: 24 for 7 and 13 for 8.

Jex AC 18, HP 52/59
Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk, Arrow of Dusk (used 1)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation (used), Warp Spell

Eissun AC 12, HP 75/75
[/sblock]
 

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