X5: To the Temple of Death - IC

"Hmm ... if we're worried about anti-magic, I'm not sure trying to lower the water and walk across is the safest way to go. Really, any spell we use will be risking it, though."
 

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Aram shrugs. "Whatever you three think will be best. Personally, I am all for walking straight back into the place and slaying the Master's forces as we find them. If you think you can get us into the place undetected, though, that would work well too."
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Now, that is a paln! Just storming in and unleashing hell would what they would least expect." Girgal says. You cannot say if he is serious.

[sblock=ooc]


----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

"As long as we're brainstorming ... I might as well throw this idea out there, though it's riskier than I'd like for sure!

Thanks to my helmet, I'm the only one whose face they haven't seen. And while I don't know much about the religion here, I know the general ways most religious ceremonies tend to go.

If I can get a robe, maybe I should go in alone. Tell 'em I'm new if asked. Get as much information as I can, then rejoin you guys. It could take several hours, since I'll be patient and try to avoid barging in to the wrong places too often. By which time, if I've been caught, it'll be too late for a rescue."
 

Aram doesn't like the sound of Fuller's plan at all. "Father, if they fail to fall for your ruse, you could be captured or killed. In either case, we would lose a valuable ally. And if captured, The Master may have ways of making you talk. And any one of us knows enough to be a danger to the others if interrogated. We should stick together."
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Aram is right. Even a frontal attack would be better."

[sblock=ooc]


----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 


"Unless someone has a better idea, I am for trying to climb the walls. Perhaps we can gain some surprise that way."
 

"The more direct the approach the less variables that could mess up the plan! I'm also for climbing and not using our most powerful gifts to just enter and risk falling from the thin air because of antimagic!"
 

"And what of the moat? If I remember right - and I may not - it's all around the perimeter except near the front entrance.

The way I see it, there are only three real choices. Risk a frontal attack. Risk disguises and discovery. Or risk anti-magic.

Which risk do you prefer?

Unless you want to swim the moat among those creatures that ripped the guard apart."
 

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