X5: To the Temple of Death - IC


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Aram moves to block the path of the robed man out ot the frame, but realizes it is likely futile due to his invisibility. He cocks his head to the side, listening.

Aram will try to figure out where the guy went by listening.

And yes, Aram typically has his everburning torch stuck in his pack.
 

The sound of footsteps echoes back into the tunnel.

[sblock=WD, Jemal]The invisible robed man, who had been on the other side of the dragon construct, moves deeper into the tunnel.[/sblock]

"Do not pursue and I will trouble you no more!" the invisible mage declares, then casts a spell. A bright wall of fire appears in the tunnel, 20' high and blocking the entire width.

You can feel the heat coming off from it; Aram, Girgal, and Ripclaw suffer some damage from the heat. (ooc: 5 pts)

[sblock=map]
Code:
XXXXX...........XXXXX
XXXXX..!........XXXXX
XXXXX..........XXXXXX
XXXXX[COLOR="Red"]~~~~~~~~~~~[/COLOR]XXXXX
XXXXX...........XXXXX
XXXXX....A.G....XXXXX
XXXXX...D..D....XXXXX
XXXXX...D..D....XXXXX
XXXXX..D....D...XXXXX
XXXXX..D....D...XXXXX
XXXXX..D....D...XXXXX
XXXXX..D..[COLOR="SlateGray"]K[/COLOR].D...XXXXX
XXXXX...D..D....XXXXX
XXXXX...D..D....XXXXX
XXXXX...de.d....XXXXX
XXXXX....dd....XXXXXX
XXXXX....dd....XXXXXX
.....----dd----......
.....-----F----......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....................
.....................


---------- = ramp (0' to 30' high, steep sides)

~~~~~~~~~~ = wall of fire

dd
dd = wrecked 'dragon' (difficult terrain, cost 10'/sq)

D
D = intact 'dragon' (solid wall)

A = Aram
F = Fuller
G = Girgal + Ripclaw
K = Keira (on top of dragon construct)

e = small earth elemental
[/sblock]

ooc: PCs to act
 
Last edited:

Girgal, AC 23 (T15, FF20), HP 42/66, F +11,R+8,W+14
Ripclaw HP 52/57

Giragal speaks some words in an unknown language and gesticulates with his left hand. This time the effect is obvious: A pale violet glow marks the wizard, making him an easy target again. Ripclaw takes a few steps back, leaving the strongest heat with Girgal.


[sblock=ooc]
Faerie Fire on the mage.

move away from fire wall enough to take no damage
----
damage healed (lesser vigor): 2
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 
Last edited:

ooc: The mage is on the other side of the wall of fire, so he is concealed right now by that.

Girgal and Ripclaw (and Aram) will certainly want to move because you are in the wall's heat damage range. You are currently 10' from it. Damage is 2d4 within 10' and 1d4 past 10' but within 20'.

Father Fuller dismissed the silence spell.
 


Keira scampers forwards along the "dragon's" back "I doubt he was more than a simple bandit, but.. I HATE people trying to burn me or my friends." She sighs and takes a deep breath, breathing forth another cone of icy mist to combat the firewall in front of her "Open Sesame!"

[sblock=ooc]
Keira moves forward as far as she can get with a single move (if it's hampered that should be 15'), then uses another Icy Breath Weapon (8d6=29)
Wall of fire is put out by 20 points of cold damage. Aram should be outside of the area of my breath, being 10' below me (And b/c his post stated he 'backed up') and behind the cover from the dragon. The Coloured areas should show the area that gets hit by the breath weapon.
Hmm.. on second look, being a 30' cone, I believe it reaches the mage (!) as well.. DC 21 reflex save for half of 29 cold damage.
[sblock=map]
Code:
XXXXX...........XXXXX
XXXXX[color=slategray]..!...[/color].....XXXXX
XXXXX.[color=slategray].....[/color]....XXXXXX
XXXXX[COLOR="Red"]~~[/color][color=slategray]~~~~[/color][color=red]~~~~~[/COLOR]XXXXX
XXXXX...[color=slategray]...[/color].....XXXXX
XXXXX....[color=slategray]A.[/color]G....XXXXX
XXXXX...D.[color=slategray].[/color]D....XXXXX
XXXXX...D.[COLOR="SlateGray"]K[/COLOR]D....XXXXX
XXXXX..D....D...XXXXX
XXXXX..D....D...XXXXX
XXXXX..D....D...XXXXX
XXXXX..D....D...XXXXX
XXXXX...D..D....XXXXX
XXXXX...D..D....XXXXX
XXXXX...de.d....XXXXX
XXXXX....dd....XXXXXX
XXXXX....dd....XXXXXX
.....----dd----......
.....-----F----......
[/sblock][/sblock]
 

Keira's icy breath extinguishes a 20' wide swath of the roaring hot wall of fire, and frosts over the cursing mage.

[sblock=map]
Code:
XXXXX...........XXXXX
XXXXX..!........XXXXX
XXXXX..........XXXXXX
XXXXX[COLOR="Red"]~~[/COLOR]....[COLOR="Red"]~~~~~[/COLOR]XXXXX
XXXXX...........XXXXX
XXXXX...........XXXXX
XXXXX...D..D....XXXXX
XXXXX...D.[COLOR="SlateGray"]K[/COLOR]D....XXXXX
XXXXX..D.A..DG..XXXXX
XXXXX..D....D...XXXXX
XXXXX..D....D...XXXXX
XXXXX..D....D...XXXXX
XXXXX...D..D....XXXXX
XXXXX...D..D.F..XXXXX
XXXXX...de.d....XXXXX
XXXXX....dd....XXXXXX
XXXXX....dd....XXXXXX
.....----dd----......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....----------......
.....................
.....................


---------- = ramp (0' to 30' high, steep sides)

~~~~~~~~~~ = wall of fire

dd
dd = wrecked 'dragon' (difficult terrain, cost 10'/sq)

D
D = intact 'dragon' (solid wall)

A = Aram
F = Fuller
G = Girgal + Ripclaw
K = Keira (on top of dragon construct)

e = small earth elemental

! = man outlined by faerie fire
[/sblock]

ooc: Fuller to act
 

ooc: I will act for Father Fuller as renau1g is on vacation feeding the bears.

Father Fuller moves up beside Girgal. "Feel the wrath of Amauntor!" he commands the faerie-fire-covered mage, and with some mystic words he points and sends a searing beam of light at the man.

The heat and frost are too much for the mage, who shrieks in pain and collapses to the rocky ground.

The other men who were in the 'dragon' continue to flee down the tunnel, their torches growing more distant.

ooc: Will anyone pursue the men? If not, combat is over.

For his part Father Fuller makes his way to the fallen mage and puts a finger on the man's throat to check his pulse. "He's dead."
 
Last edited:

Girgal, AC 23 (T15, FF20), HP 43/66, F +11,R+8,W+14
Ripclaw HP 52/57

Giragal and Ripclaw try to catch one of the other 'dragon' men for interrogation.

[sblock=ooc]

----
damage healed (lesser vigor): 3
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

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