X5: To the Temple of Death - IC


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Aram backs down the stairway, out of the weasel's reach. "Girgal, I believe your unique talents might be of use here..."
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal keeps carefully out of the weasels reach as he crouches down and tries to communicate with it through body language and guttural growls.

[sblock=ooc]

Wild Empathy +10

active:
barkskin
enhance wild shape
spiderclimb
summon feat

----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Girgal is able to calm the agressive weasel down, until finally it relaxes, appearing indifferent to the newcomers. Getting the creature to that point takes about a minute.
 
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Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"It is save to pass now. We should keep the old marching order after we pass. Aram has a keener eye for traps."
Girgal suggest while feeding the weasel small arts of dried meat..

[sblock=ooc]

active:
barkskin
enhance wild shape


----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Jex nods, trying to be as alert as possible anyway. The shadowcaster is silently displeased with his poor reflexes of late, allowing enemy spellcasters to actually use their spells. He kept forgetting his ability to warp and reflect normal magic... But he shouldn't forget it again.
 


Other than the large weasel, the room contains little besides shelves along the walls. On the shelves are various odds and ends suggestive of a wizard's storeroom - various typical spell components, test tubes and glass jars, a few unmarked books, and preserved bits of various animals.

Other than the stairs, there are no windows or exits to be seen here.

As in the room below, the room is lit, no doubt by magic.
 


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