X5: To the Temple of Death - IC

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Let's get out to continue our hunt on another day."
Girgal suggests.

[sblock=ooc]

active:
barkskin
enhance wild shape


----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

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"Back out the window and around the tower then. Perhaps the barricaded door will confuse the enemy for a few minutes." With that said, Aram leaps back out the window, landing in a crouch with his scimitars drawn.
 

Jex quickly follows the scimitar-wielder. Eissun almost looks like it/he slaps its forehead, like the motion of an exasperated human.

"I hope there isn't a new piece of nastiness waiting for us out there... Seems everywhere we turn, there's a new and different foe trying to kill us." The shadowcaster looks around, keeping a particular eye out for enemy mages or archers.
 

Aram waits for his companions all to join him, and the begins to lead them in the direction indicated by the dagger.
 


ooc: The direction indicated by the dagger was to the west, while the window opens east. Do you want to circle around via north or south?

In either case, you either can walk on the moat (as the water walk spell is still active) or take the land route. On land, you have to face another pair of owlbears in their garden for sure. (There are four gardens around the tower; each had 2 owlbears to start. The NE and SE ones have both been cleared of the beasts; the NW and SW gardens still each have 2.)
 




With Fuller's water walking spell still active, the group walks on the moat and circles to the north around the tower's island.

The moat has two levels; this is the upper. They are separated by a waterfall across the width of the complex. Perhaps the fountains in the gardens replenish the water.

There's a gatehouse: a two story structure, topped by a huge bronze statue of a chariot driver. On the bottom floor is a covered walkway and a narrow drawbridge that connects to a raised landing in the section to the west, past the waterfall. The upper level of the gatehouse has arrow slits built into the wall.

[sblock=overview]
kinem-albums-pbp-pics-picture979-tod.jpg
[/sblock]

The west side of the tower has a wide open doorway. Above it is a demonic carved face, with crystal fangs protruding downward. A monstrous statue can be seen on the south side near the entrance - red and black with an elephantine face.

Two plate-armored, masked figures stand on the walkway connecting it to the gatehouse. They carry flails and bows.

ooc: surprise round, PCs to act (take a standard or move action)

[sblock=map]
Code:
=========================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~EE~J~F~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~EE~A~G~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..............
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..T...........
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.T......XXXXX-XXXX
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.OO.....X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.OO.....X        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          |~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~.....XX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~X
:[:::[:::::||||||||||||||..<<~~X    X.D..X
:::::::::::||||||||||||||......::::::....:
:::::::::::||||||||||||||......::::::....:
:::::::::::||||||||||||||......::::::....::
:::::::::::||||||||||||||......::::::....::
:[::::[::::||||||||||||||..<<~~XXXXdX.D..:SS
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~XSS
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~XXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...X
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
         XX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO..XX        X
XXXXXXXXXXX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...|        |
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........X        X
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........XXXXX-XXXX
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.......T..........
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================


A = Aram
G = Girgal + Ripclaw
J = Jex
F = Fuller

EE
EE = Eissun

OO
OO = Owlbear

T = Tree

SS
SS = red & black monstrous statue

{ = canoe

D = armored figure

==== = outer wall of the compound

.... = land

~~~~ = water

<< = waterfall
<<

|||| = stairs

::
:: = covered walkway 
(note: moat house has 2 levels; upper level covers lover walkway.
There are arrow slits around the wall of the upper level.)

^^
^^ = covered porch
[/sblock]
 

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