X5: To the Temple of Death - IC

Jex backs his way out of the stinking cloud, coughing and gagging, though he knows it could have been worse. "How absolutely foul," he mutters as he focuses in on Eissun, granting the shadow elemental greater powers.

Eissun is torn between targets... The man-things below, possible man-things above, the man-things outside... The shadowy creature decides to go after its first intended targets and drifts out of the wall, cloaking the man-things in darkness as it goes.

[sblock=OOC]
Jex backs away 1 north-west (or however far is needed to be out of the stinking cloud). Eissun goes 6 east and uses his Dusk And Dawn SLA, centered 2 squares behind "I".

Jex AC 20 (18 normally), HP 59/59; Caul of Shadow has 78 rounds remaining
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2) (used 2/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Reach Mystery: used 1/2; Extend Mystery used 0/3

Eissun AC 12, HP 75/75; Incorporeal
[/sblock]
 

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As Aram reaches the corner, he is startled to see that two large, brutish ogres block the inside of the gatehouse. The red and black monster stands beyond them. Further back, are bowmen who seem to have retreated from the near side of the gatehouse.

He blasts away with the horn, catching both ogres, the strange monster, and three of the bowmen in the cone of the blast. None of them fall.

The bowmen retaliate by trying to shoot Aram, but miss.

The ogres attack Aram as well, with the far one moving around to bring his club into play. Both clubs miss the nimble warrior.

The strange monster, its access to Aram blocked by the ogres, stays put.

Girgal is carried out of the stinking cloud by Ripclaw. He throws flame at the man with the stone whirling around his head. He misses the first toss but manages to hit with the second. The armored man stays on his feet.

Jex moves out of the stinking cloud.

Eissun moves and produces a shadowy area of 20' radius centered on the east bridge.

Father Fuller, his view blocked by the stinking cloud, curses and moves near Jex.

The two armored men who you first spotted on the bridge see Eissun and are covered in the dimness but try to shoot Girgal again, but miss. Perhaps the other man, who fought Eissun earlier, has warned them of the dangers of trying to flee the shadow monster.

The one with the circling stone drops his bow, draws his bastard sword, and tries to strike Eissun. His sword sails through the incorporeal elemental without making contact.

Inside the tower, more foes await: another of the strange red-and-black monsters; the young spellcaster you fought on the other side of the tower, now sheathed in blue flames; two yellow-robed men; and a man in plate armor.

The flame-clad spellcaster holds a wand, and he unleashes it at Eissun, wounding the elemental with five magic missiles.

[sblock=ooc]"Shoot magic missiles into the darkness!" ;)[/sblock]
Another small, winged creature - this one looking dry - appears next to the plate-armored man in the tower. The man casts a spell, producing a beam of light which he aims at Eissun, but the elemental's incorporeal nature protects him this time.

The wet-looking small winged creature outside produces a blob of acid which he aims at Eissun. It hits, and sticks, and hurts.

One of the yellow-robed man casts a spell, producing three magic missiles, which he uses to further wound Eissun.

The other yellow-robed man casts his own spell, aiming a beam of light at Eissun, but this misses. (ooc: Eissun hp 43/75)

The red-and-black monster in the tower, like its counterpart to the west, stays put.

ooc: PCs to act

[sblock=map]
Code:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..............
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..T...........
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.T......XXXXX-XXXX
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.OO.....X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.OO.....X        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~J~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~F~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          X~~~~~~~~~~~~~~~~<<~~~~~~*~~~~~......X
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          X~~~~~~~~~~~~~~~~<<~~X::H:X~G~~X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X::::XEE~~XXXXXXX
:[:::[:::::||||||||||||||..<<~AXXxx:XEPIPX:::::X
:::::::::::||||||||||||||....QQQQ::bb....::::L:X
:::::::::::||||||||||||||....QQQQSSbb..#.::SS::X
:::::::::::||||||||||||||......::SSbb..o.::SS::d
:::::::::::||||||||||||||......::::::....::c:::X
:[::::[::::||||||||||||||..<<~~XXXXdX....:::W::X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~X:::::X
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~XXXXXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...X
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
         XX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO..XX        X
XXXXXXXXXXX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...|        |
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........X        X
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........XXXXX-XXXX
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.......T..........
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
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=========================================================

* = center of stinking cloud (20' radius)
# = center of dusk & dawn (20' radius)

o = small, winged creature

A = Aram
G = Girgal + Ripclaw
J = Jex
F = Fuller

EE
EE = Eissun

QQ
QQ = ogre

OO
OO = owlbear

T = tree

SS
SS = red & black monster

{ = canoe

b = leather-armored archer from top floor of gatehouse
P = plate armored figure
I = plate armored man w/Ioun stone
L = blue-robed spellcaster
w = yellow-robed man
c = other yellow-robed man
t = other plate-armored man


==== = outer wall of the compound

.... = land

~~~~ = water

<< = waterfall
<<

|||| = stairs

H = ladder

::
:: = covered walkway 
(note: moat house has 2 levels; upper level covers lover walkway.
There are arrow slits around the wall of the upper level.)

^^
^^ = covered porch
[/sblock]
 
Last edited:

Aram steps to the left, going into a defensive stance. As he moves, he slashes his blade in at the ogre in front of him.


AC: 28 [CE3], HP: 82/82


Combat expertise: 3 points, 5' step to left, full attack with one scimitar versus ogre:

Full Attack: +10/+5 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 

Aram's scimitar strikes the ogre's hide armor, twice, but it is not carefully aimed enough this time to penetrate the ogre's own tough brown hide.
 

OOC: Ugh! :) I hope Aram's companions have some nice magic left for this combat...otherwise, we could be in a lot of trouble.
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal keeps the flames in hand as he conjures a new small ally from the ground next to the archers.

[sblock=ooc]
Girgal summons a small Earth Elemental in the 'square' 4 x down, 1 x left from his position to attack the archers with his summon elemental feat. It should benefit from the Augment Summoning feat.

Rippclaw defends him.

+9/+4 ranged touch, 1d6+5 fie damage

active:
barkskin
enhance wild shape
produce flame 7/9
Summon elemental 5/5


----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame [/s]2[/s], vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Jex tries to get around the cloud, if he can. “Shadow magic isn’t long-range, blast it!” he mutters as he tries to slip around the edge of the stench.

Meanwhile, Eissun recoils from the assault (in pain?). The shadow elemental isn’t used to being injured… It can feel portions of its essence being dragged away and destroyed by the attacks levied against it. The elemental reaches down and swats at the armored man with the stone orbiting his head, then tries to fly away and down, beneath the water again.

[sblock=OOC]
Trying to get around the western edge of the cloud, assuming there is space. I think I counted a square or two on the edge, not affected by it… If there is no space, then just get to the edge of it and wait.

Eissun attacks the Ioun-stone wielder and retreats, going out before going down. (+8 touch, 1d8+1d8 damage; +1 bonus on attack and damage because they’re all in Shadowy illumination.)

Jex AC 20 (18 normally), HP 59/59; Caul of Shadow has 77 rounds remaining
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2) (used 2/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Reach Mystery: used 1/2; Extend Mystery used 0/3

Eissun AC 12, HP 43/75; Incorporeal
[/sblock]
 

A small earth elemental appears on the bridge. It tries to strike one of the bowmen, but misses.

Jex makes his way around the stinking cloud.

Meanwhile, Eissun strikes the man with the small rock circling his head, but the man remains standing. The shadow elemental retreats, going underwater. The acid burns him a little more but then it dissipates. (ooc: Eissun hp 41)

Father Fuller also makes his way around the stinking cloud, and hurls invisible fire at the ogre on his side; the giant howls in pain but remains fighting.

The ogres try to bash Aram with their clubs, but miss.

The plate-armored archers on the east bridge try to shoot Girgal but miss. They step back.

The man with the circling stone sheathes his sword and picks his bow back up. He steps back as well.

A few of the other bowmen take shots at Aram but miss. A couple step back and shoot at the earth elemental; one arrow hits the creature. The man closest to the elemental drops his bow, steps around a little, draws his flail, and attempts to strike the creature but misses.

The wet-looking small winged creature steps towards the elemental and digs both of its claws into the earth creature. (ooc: ee hp 4)

The dry-looking small winged creature flys over to where Girgal and Ripclaw are, about 10' up, and lets loose a burst of salty grit from its mouth. Girgal and Ripclaw see the creature coming and turn aside, taking minimal damage. (ooc: 1 pt)

The wand-wielding mage, surrounded by blue flames, no longer sees his shadowy target so he walks forward and sees Girgal. Using his wand, he shoots five magical darts at the druid. (ooc: Girgal hp 34/66)

The plate-armored spellcaster who was inside the tower walks forward and casts a spell at Girgal.

(ooc: Jex can't see them at this point but is close enough to Girgal that he could use Warp Spell at this point. However, Jex failed the opposed caster level check.)

Girgal is blind! (ooc: Natural 1!)

The yellow-robed spellcasters come forward as well. One casts a scorching ray that misses Girgal. The other summons a ghostly flail that attempts to swipe at Girgal but likewise misses.

The red-and-black monsters stay where they are for now.

ooc: PCs to act

[sblock=map]
Code:
=========================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..............
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..T...........
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.T......XXXXX-XXXX
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.OO.....X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.OO.....X        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          X~~~~~~~~~~~~~~~~<<~~~~~~*~~~~~......X
          |~~~~~~~~~~~~~~~~<<F~~~~~~~~~~~.....XX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
          X~~~~~~~~~~~~~~~~<<J~X::H:XEG~~X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X::::XEEs~XXXXXXX
:[:::[:::::||||||||||||||..<<~AXXxx:X....X:::::X
:::::::::::||||||||||||||....QQQQ:bb:.PIPL:::::X
:::::::::::||||||||||||||....QQQQSSb:e.#.t:SS::X
:::::::::::||||||||||||||......::SSbf.o..::SS::d
:::::::::::||||||||||||||......::::b:....c:::::X
:[::::[::::||||||||||||||..<<~~XXXXdX....w:::::X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~X:::::X
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~XXXXXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...X
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
         XX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO..XX        X
XXXXXXXXXXX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...|        |
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........X        X
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........XXXXX-XXXX
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.......T..........
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================

* = center of stinking cloud (20' radius)
# = center of dusk & dawn (20' radius)

o = small, winged creature (wet)
s = other small, winged creature (dry) 10' up in air

A = Aram
G = Girgal + Ripclaw
J = Jex
F = Fuller

EE
EE = Eissun (underwater)

e = small earth elemental

QQ
QQ = ogre

OO
OO = owlbear

T = tree

SS
SS = red & black monster

{ = canoe

b = leather-armored archer from top floor of gatehouse
f = archer who dropped bow & drew flail

P = plate armored figure
I = plate armored man w/Ioun stone
L = blue-robed spellcaster
w = yellow-robed man
c = other yellow-robed man
t = other plate-armored man


==== = outer wall of the compound

.... = land

~~~~ = water

<< = waterfall
<<

|||| = stairs

H = ladder

::
:: = covered walkway 
(note: moat house has 2 levels; upper level covers lover walkway.
There are arrow slits around the wall of the upper level.)

^^
^^ = covered porch
[/sblock]
 

Aram stays on the defensive, tucking the horn of blasting back into his belt as he jabs at the nearest ogre with his scimitar.

AC: 28 [CE3], HP: 82/82

Move action to put away horn, combat expertise: 3 points, attack with one scimitar versus ogre:

Attack: +10 scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Fighting a panic because his sudden loss of sight, Girgal invokes his own magic to sharpen his other senses to the point that they can compensate the loss.

[sblock=ooc]
Girgal casts blindsight on himself, sharing the effect with ripclaw

Rippclaw defends him.

+9/+4 ranged touch, 1d6+5 fie damage

active:
barkskin
enhance wild shape
produce flame 7/9
Summon elemental 5/5


----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame [/s]2[/s], vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

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