X5: To the Temple of Death - IC

Girgal, AC 23 (T15, FF20), HP 17/66, F +11,R+8,W+14
Ripclaw HP 25/57

Barely awakened, Girgal activates his belt's healing powers.
"We have to get out of here!" He urges the others.

[sblock=ooc]
Girgal uses all charges of his healer's belt on himself (heals 4d8 HP)
Rippclaw defends him.

+9/+4 ranged touch, 1d6+5 fie damage

active:
barkskin
enhance wild shape

----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame [/s]2[/s], vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

log in or register to remove this ad

Cursing at the barrage of magic and physical power being directed his way, and hearing Girgal's call to retreat, the dervish throws himself into a backward sumersault. Aram tumbles nimbly over the waters, and back out of the reach of the strange elephantine creature.


AC 31, HP 53/82


Total Defense (+6 to AC), Tumble +19 vrs. DC 15 to avoid AoO, move 15' straight backward.
 

Jex feels... strange. Like there's... "Bubbles!" he exclaims. "Pudding! Lute painting wheels!" and further random, excited statements flow from his mouth in an unstopping, demented flood.

Eissun stays under the water.

[sblock=OOC]
This isn't going to end well... I know you said babble incoherently, but randomly shouting inane things seemed to do the same and could well be more entertaining. ;)

Jex AC 20 (18 normally), HP 59/59; Caul of Shadow has 74 rounds remaining
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2) (used 3/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Reach Mystery: used 1/2; Extend Mystery used 0/3

Eissun AC 12, HP 41/75; Incorporeal
[/sblock]
 

"I hope this works" Fuller says as he casts a spell which silences the area where the enemy spellcasters are.

However, they seem prepared for such a tactic, as the armored spellcaster silently produces a spell which dispels the silence.

The blue-robed young mage throws a ball of fire which bursts to envelop the party. This time, all of you dodge the hottest flames, but only Aram and Ripclaw escape being burned it.

The man with the orbiting stone shoots his bow twice at Aram, scoring one hit.

The yellow-robed wizard casts a spell, which appears to have no effect as Jex resists it.

The ghostly flail continues to miss Aram.

The other yellow-robed spellcaster produces a loud and painful burst of sound which catches the whole party. It hurts you but all resist being stunned by it.

ooc: Aram hp 38/82; Girgal hp 22/66; Ripclaw hp 21/57; Jex hp 12/59; Eissun hp 41/75

[sblock=Jex]Jex must flee at top speed next round.[/sblock]
ooc: PCs to act

[sblock=map]
Code:
=========================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~......T...........
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.T......XXXXX-XXXX
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.OO.....X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.OO.....X        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~o~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~s<<~~~~~~~~~~~~OO....X        X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~OO....X
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          |~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~.....XX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
          X~~~~~~~~~~~~~~~~<<~G~~~~~~~~~~...X
          X~~~~~~~~~~~~~~~~<<FAXXXX~~~~~XXXX
          X~~~~~~~~~~~~~~~~<<J~X::H:XEE~~X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X::::XEE~~XXXXXXX
:[:::[:::::||||||||||||||..<<~~XXXX:X....X:::::X
:::::::::::||||||||||||||....QSSQ::::.P.,::::::X
:::::::::::||||||||||||||....QSSQ:b::.P#.SS::::X
:::::::::::||||||||||||||......I::bbb....SS::::d
:::::::::::||||||||||||||.....Lctw:bb....::::::X
:[::::[::::||||||||||||||..<<~~XXXXdX....::::::X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~X:::::X
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~XXXXXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...X
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
         XX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO..XX        X
XXXXXXXXXXX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...|        |
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........X        X
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........XXXXX-XXXX
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.......T..........
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================

* = center of stinking cloud (20' radius)
# = center of dusk & dawn (20' radius)

o = small, winged creature (wet)
s = other small, winged creature (dry) 10' up in air

A = Aram
G = Girgal (unconscious) + Ripclaw
J = Jex
F = Fuller

EE
EE = Eissun (underwater)

e = small earth elemental

QQ
QQ = ogre (both are down)

OO
OO = owlbear

T = tree

SS
SS = red & black monster

{ = canoe

b = leather-armored archer from top floor of gatehouse
f = archer who dropped bow & drew flail

P = plate armored figure
I = plate armored man w/Ioun stone
L = blue-robed spellcaster (surrounded by blue flames)
w = yellow-robed man
c = other yellow-robed man
t = other plate-armored man


==== = outer wall of the compound

.... = land

~~~~ = water

<< = waterfall
<<

|||| = stairs

H = ladder

::
:: = covered walkway 
(note: moat house has 2 levels; upper level covers lover walkway.
There are arrow slits around the wall of the upper level.)

^^
^^ = covered porch
[/sblock]
 

Jex sees something terrifying! Not the big red-black monster-thing. No, something worse. Something of pure nightmares! He turns and runs, screaming in terror.

Eissun feels the pull of his link with his master. The shadow elemental floats its way along, keeping within range of the power.

[sblock=OOC]
Then flee it is. If there's room, I suppose it's a Run action. Or just a double-move if not. Eissun follows along, staying within 60 feet at all times.

Jex AC 20 (18 normally), HP 59/59; Caul of Shadow has 73 rounds remaining
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2) (used 3/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Reach Mystery: used 1/2; Extend Mystery used 0/3

Eissun AC 12, HP 41/75; Incorporeal
[/sblock]
 

OOC: Are the 'xx' the outer wall? If yes, Girgal shares a spiderclimb with Ripclaw and Ripclaw makes a double-move to the right wall to escape the keep with Girgal.
 

Seeing his companions completely fall apart and flee in random directions, Aram swears loudly. Realizing there is nothing he can do at this point except to flee himself, the dervish retreats in the direction they had originally come from. He moves with a swiftness that few in the natural world can match.


AC 25, HP 38/82

Run (x4): 180 foot move back toward where they entered the temple complex, over water as much as possible.
 

In his heavy armor, Fuller has the most trouble fleeing quickly. He gets shot in the back with magic missiles, and slips when trying to climb down the outer wall, coming within a hair's breadth of unconsciousness. However, he manages to heal himself somewhat and casts a spell to speed the party's escape, and others to start healing the party. Jex continues to misbehave, even swinging at Fuller, and slowing the party's progress for the better part of a minute.

There are some arrows shot from the towers at the fleeing group, but they are not on target. The temple dwellers, though prepared to defend the place, seem unprepared to mount a pursuit.

Fuller casts a spell that not only cures Girgal's blindness, but heals some of his wounds at the same time.

ooc: Where will you head now? The basic options are to cross the river or not; to head for farms or out to the woods; or even to circle back and attack the temple again.

Fuller was able to heal much of the party's wounds, at least for the humanoids, partly thanks to his extended mass lesser vigor and mass lesser vigor spells, but is doing so he is basically completely out of spells.

Fuller lets you know that he can not heal any more for the rest of the day, and his preference is to head to the woods.
 

Aram is obviously not happy about having to withdraw, but he finds himself nodding in agreement with Fuller's desires. "I agree with Fuller. We should head into the woods and attempt to find a place where we can rest undisturbed. And when we return to that place, we must return prepared."
 

Jex is obviously displeased with how things went and his own performance. "Yes, I quite agree... And I'm very, very sorry about that whole business, with the gibbering, running, screaming and taking a swing at you. I don't know what happened; one moment, I was thinking clearly, the next everything became a chaotic fog." The shadowcaster's shoulders slump.

"But at least we now have a clearer picture of their defenses."
 

Remove ads

Top