X5: To the Temple of Death - IC


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Jex hesitates, torn between protecting his shadow companion or protecting his living companions. Quickly, he comes to the decision of doing something to help Aram. Jex reaches out to the shadows of the ogres, the creature, the archers... He twists them into a new form, then sends the newly-made shadow-fire out to give them a bit of trouble.

[sblock=OOC]
Jex casts Black Fire. Trying to start the fire at the western ogre's bottom-left square on the map, go east from there 5 squares, then up 1 and east 1 more. If I can shape it like so, it should hit both ogres, the red/black creature and two of the archers.
They'll all take 4d6 cold damage with Reflex DC 18 negating.

Jex AC 20 (18 normally), HP 59/59; Caul of Shadow has 76 rounds remaining
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2) (used 2/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Reach Mystery: used 1/2; Extend Mystery used 0/3

Eissun AC 12, HP 41/75; Incorporeal
[/sblock]
 

ooc: Jex can't see around the corner, but he could be assuming that more enemies might be there.

The nearby ogre, already hurting, falls unconscious from Jex's cold fire, thumping into the bridge like a huge sack of potatoes.

Father Fuller moves closer, taking care while walking near the edge of the waterfall not to step over it, and hurls his invisible fire at the remaining ogre, bringing that one down too.

ooc: The way I am running water walking is that you are not dragged by the current.

The small earth elemental swings at the flail-wielding man but misses him.

Three of the bowmen who came down from the tower try to shoot Aram but miss. The other two of these archers shoot at the earth elemental; one arrow hits, and the summoned creature dissipates. The flail-wielder puts his flail away and man picks up his bow.

The plate-armored archers shoot at Girgal, including the man with the stone whirling around his head. One of his arrows hits, as does one from one of the other men.

The stinking cloud finally dissipates.

Its creator, the small wet winged creature, flys over Girgal and uses his acidic breath on the halfling and his mount. Girgal avoids the worst of it, but Ripclaw does not; the acid gets in the dinosaur's face and hampers him.

(ooc: Ripclaw hp 53/57; -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds)

The small dry winged creature's flight carries it past Girgal but it breathes another blast of salty grit as it passes. Girgal and Ripclaw avoid the worst of it.

However, the wand-wielding wizard, surrounded by blue flames, does not let up his attack on the outnumbered halfling. He unleashes another burst of five magic darts.

Girgal feels stabs of pain as he loses consciousness.

ooc: Girgal hp -4/66. I will assume that Ripclaw can keep his master from slipping off into the moat, but it is a standard action for the dinosaur.

The yellow-robed men move forward, leaving the archers to deal with the dinosaur. The one who cast the spiritual weapon sees Aram and redirects the ghostly flail to attack the desert warrior, but it misses. The other one casts a spell that produces a blob of grease which nearly envelops Aram's scimitar, but Aram grabs his weapon away from it in time to avoid that.

The plate-armored spell caster, not as quick as the others in his heavy armor, moves forward.

Meanwhile, the red-and-black monster moves up to attack Aram in place of the ogres. This is the first time he has really had a close look at the creature.

[sblock=monster]
kinem-albums-pbp-pics-picture1393-malf.jpg
[/sblock]
It has a large, elephant-like face and a short trunk. The head is topped by large horns. Large fangs protrude from either side of the trunk. The chest is a mass of slimy, short tentacles. Long, muscular arms end in large, jagged pincers. Its feet are webbed and clawed. It is colored night-black but has red veins and eyes.

It swipes at Aram with its huge pincer, but misses.

ooc: PCs to act

[sblock=map]
Code:
=========================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..............
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..T...........
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.T......XXXXX-XXXX
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.OO.....X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.OO.....X        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          |~~~~~~~~~~~~~~~~<<~~~~~~~~~~s~.....XX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...X
          X~~~~~~~~~~~~~~~~<<F~XXXX~~~~~XXXX
          X~~~~~~~~~~~~~~~~<<J~X::H:XEGo~X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X::::XEE~~XXXXXXX
:[:::[:::::||||||||||||||..<<~AXXXX:X.P..X:::::X
:::::::::::||||||||||||||....QSSQ:bb:..IPL:::::X
:::::::::::||||||||||||||....QSSQ:tb:..#.::SS::X
:::::::::::||||||||||||||......:::bbb....::SS::d
:::::::::::||||||||||||||......::::cw....::::::X
:[::::[::::||||||||||||||..<<~~XXXXdX....::::::X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~X:::::X
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~XXXXXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...X
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
         XX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO..XX        X
XXXXXXXXXXX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...|        |
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........X        X
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........XXXXX-XXXX
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.......T..........
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================

* = center of stinking cloud (20' radius)
# = center of dusk & dawn (20' radius)

o = small, winged creature (wet)
s = other small, winged creature (dry) 10' up in air

A = Aram
G = Girgal (unconscious) + Ripclaw
J = Jex
F = Fuller

EE
EE = Eissun (underwater)

e = small earth elemental

QQ
QQ = ogre (both are down)

OO
OO = owlbear

T = tree

SS
SS = red & black monster

{ = canoe

b = leather-armored archer from top floor of gatehouse
f = archer who dropped bow & drew flail

P = plate armored figure
I = plate armored man w/Ioun stone
L = blue-robed spellcaster (surrounded by blue flames)
w = yellow-robed man
c = other yellow-robed man
t = other plate-armored man


==== = outer wall of the compound

.... = land

~~~~ = water

<< = waterfall
<<

|||| = stairs

H = ladder

::
:: = covered walkway 
(note: moat house has 2 levels; upper level covers lover walkway.
There are arrow slits around the wall of the upper level.)

^^
^^ = covered porch
[/sblock]
 

Aram continues his defensive stance as he draws his second blade, making a tentative strike against the strange looking elephant creature as he does so.


AC: 30 [CE5], HP: 82/82

Move action to draw second scimitar, combat expertise to 5 points, attack with one scimitar versus elephant-beast:

Attack: +8 scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 

"We have to retreat! This is going nowhere!" shouts the shadow-mage. He falls back a short distance and casts another mystery, sending a streaking arrow of darkness at the remaining ogre. Eissun stays beneath the water's surface. If it had a face, the expression would read "I told you so."

[sblock=OOC]
Jex backs up 4 squares and casts Arrow of Dusk at the living ogre. +7 ranged touch, 2d4 non-lethal damage.

Jex AC 20 (18 normally), HP 59/59; Caul of Shadow has 75 rounds remaining
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2) (used 3/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Reach Mystery: used 1/2; Extend Mystery used 0/3

Eissun AC 12, HP 41/75; Incorporeal
[/sblock]
 




With his master hurt and unmoving, Ripclaw instinctively heads towards his master's companions, hoping they can help. Circling around the tower, guided by scent, he approaches Fuller, the nearest.

"Damn!" Fuller exclaims. In place of one of his prepared spells, Fuller casts his most powerful healing spell on the unconscious halfling, waking him up.

"Heal yourself if you can" Fuller tells Girgal. "I guess we shouldn't split up like that."

Yet Fuller's guess is soon challenged, as the armored spellcaster moves west and casts a spell which catches the whole party in its area of effect. However, everyone except Jex resists this enchantment.

[sblock=Jex]Jex is confused. Next round, he will only babble incoherently.[/sblock]
The yellow-robed wizard follows suit, casting a fireball which bursts near Fuller and catches the party in its flames. Fuller and Girgal dodge the worst of it, and Aram ducks near the wall and avoids being burned altogether, while Jex and Ripclaw are burned more badly.

The other yellow-robed spellcaster directs his ghostly flail to attack Aram, and casts another spell at Aram. Aram resists the spell but the ghostly flail first misses but then whacks him hard.

The blue-robed spellcaster moves west into position, as does the man with the orbiting stone.

The archers shoot at Aram, and one arrow actually scratches him.

The weird monster attacks Aram, trying to crush him with its pincers and bite. Only one pincer hits, dealing a nasty wound.

The small winged creatures fly over the water, wheeling around.

[sblock=hp]Aram hp 53/82
Girgal hp 17/66 + blind + blindsight; Ripclaw hp 25/57 + irritated by mephit breath
Jex hp 31/59 + confused; Eissun hp 41/75[/sblock]

[sblock=map]
Code:
=========================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~......T...........
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.T......XXXXX-XXXX
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.OO.....X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.OO.....X        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~s~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~OO....X        X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~OO....X
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          |~~~~~~~~~~~~~~~~<<~~~~~~~~~~o~.....XX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
          X~~~~~~~~~~~~~~~~<<~G~~~~~~~~~~...X
          X~~~~~~~~~~~~~~~~<<F~XXXX~~~~~XXXX
          X~~~~~~~~~~~~~~~~<<J~X::H:XEE~~X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X::::XEE~~XXXXXXX
:[:::[:::::||||||||||||||..<<~AXXXX:X....X:::::X
:::::::::::||||||||||||||....QSSQ::::.P.,::::::X
:::::::::::||||||||||||||....QSSQ:b::.P#.SS::::X
:::::::::::||||||||||||||......:I:bbb....SS::::d
:::::::::::||||||||||||||.....Lctw:bb....::::::X
:[::::[::::||||||||||||||..<<~~XXXXdX....::::::X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~X:::::X
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~XXXXXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...X
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
         XX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO..XX        X
XXXXXXXXXXX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...|        |
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........X        X
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........XXXXX-XXXX
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.......T..........
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================

* = center of stinking cloud (20' radius)
# = center of dusk & dawn (20' radius)

o = small, winged creature (wet)
s = other small, winged creature (dry) 10' up in air

A = Aram
G = Girgal (unconscious) + Ripclaw
J = Jex
F = Fuller

EE
EE = Eissun (underwater)

e = small earth elemental

QQ
QQ = ogre (both are down)

OO
OO = owlbear

T = tree

SS
SS = red & black monster

{ = canoe

b = leather-armored archer from top floor of gatehouse
f = archer who dropped bow & drew flail

P = plate armored figure
I = plate armored man w/Ioun stone
L = blue-robed spellcaster (surrounded by blue flames)
w = yellow-robed man
c = other yellow-robed man
t = other plate-armored man


==== = outer wall of the compound

.... = land

~~~~ = water

<< = waterfall
<<

|||| = stairs

H = ladder

::
:: = covered walkway 
(note: moat house has 2 levels; upper level covers lover walkway.
There are arrow slits around the wall of the upper level.)

^^
^^ = covered porch
[/sblock]
 
Last edited:

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