X5: To the Temple of Death - IC

Aram rushes forward, in an attempt to remain unseen by the armored guardsmen, and possibly circle around behind them.


45' standard move, 3 squares left, 8 squares down
 

log in or register to remove this ad

Jex mumbles, "Oh dear... I hope this works..." as he draws up darkness from beneath the water's surface. It covers him, fading into his skin and granting him a shadowy tone. Eissun drifts down, under the water, then heads for the temple guards.

[sblock=OOC]
Jex casts Caul of Shadow, granting himself +2 Deflection bonus to AC. Eissun just goes down and forward 30 feet.

Jex AC 20 (18 normally), HP 59/59; Caul of Shadow has 80 rounds remaining
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2) (used 2/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Reach Mystery: used 1/2; Extend Mystery used 0/3

Eissun AC 12, HP 75/75; Incorporeal
[/sblock]

[sblock=EDIT OOC]
Forgot to add and mention I'm going to be unavailable from Wednesday afternoon to Monday.
If the combat moves along to next round, Jex will move forward and try to get the columns (I think that's what the blocks of X's behind the guards are) between himself and the humanoid foes, probably as a double-move. And if there is a spellcaster trying anything (not counting Father Fuller or Girgal), Jex has Warp Spell at the ready (Immediate Action).
[/sblock]
 
Last edited:


Father Fuller casts a spell, and a nimbus of darkness forms around his hand.

The owlbears watch you closely, but don't wade into the moat.

"North!" The armored fighters on the bridge head toward your side of it. They draw their bows and try to shoot Aram, but both miss.

Arrows begin to rain from the upper wall of the gatehouse, but they too miss Aram. You count six.

There is a sound of something being intoned from inside the tower; it could be spellcasting, but Jex is too far away to use his power to stop it, even if he wanted to expend his power against what are likely to be spells the enemy is using to prepare for battle rather than direct attack spells.

The monstrous red-and-black statue you see in the doorway begins to move! It crosses over the bridge to the gatehouse.

[sblock=ooc]What a shock! A statue that turns out to be a monster ... in D&D! Truly these are strange times we live in! :p[/sblock]
ooc: PCs to act

[sblock=map]
Code:
=========================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~J~F~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..............
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..T...........
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.T......XXXXX-XXXX
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~EE~~~~.OO.....X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~EE~~~~.OO.....X        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~A~G~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          |~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~.....XX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~X
:[:::[:::::||||||||||||||..<<~~X    X.P.PX
:::::::::::||||||||||||||......::::::....:
:::::::::::||||||||||||||......::SS::....:
:::::::::::||||||||||||||......::SS::....::
:::::::::::||||||||||||||......::::::....::
:[::::[::::||||||||||||||..<<~~XXXXdX....:::
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~X::
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~XXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...X
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
         XX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO..XX        X
XXXXXXXXXXX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...|        |
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........X        X
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........XXXXX-XXXX
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.......T..........
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================


A = Aram
G = Girgal + Ripclaw
J = Jex
F = Fuller

EE
EE = Eissun

OO
OO = Owlbear

T = Tree

SS
SS = red & black monster

{ = canoe

P = plate armored figure

==== = outer wall of the compound

.... = land

~~~~ = water

<< = waterfall
<<

|||| = stairs

::
:: = covered walkway 
(note: moat house has 2 levels; upper level covers lover walkway.
There are arrow slits around the wall of the upper level.)

^^
^^ = covered porch
[/sblock]
 

Aram continues to move forward, feet treading lightly upon the water. Seeing the strange statue moving, the dervish frowns; he had serious doubts about his ability to injure the thing with his scimitars. Instead of drawing a second scimitar, the desert warrior decides to ready the horn he had retrieved from the bandit leader...perhaps its magic would be of use here.

40' standard move (2 squares left, 7 squares down), draw scimitar & horn of blasting
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal invokes his magic and conjures flames to his hand as Ripclaw carries him to get the archers in range of the spell.

[sblock=ooc]

casting: produce flame

active:
barkskin
enhance wild shape


----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Jex stifles a curse as the statue-thing moves. He quickly steps across the water, trying to place something between him and the plate-armored figures (and the statue-thing). "Arrows do not agree with me," he mumbles as he goes.

Eissun drifts forward through the water and into the column, rising through the stone and preparing to strike.

[sblock=OOC]
Jex double-moves 3 left and 9 down. Eissun double-moves 2 right and 12 down into the column, then uses the rest of his movement to go up 5-10 feet.

Jex AC 20 (18 normally), HP 59/59; Caul of Shadow has 79 rounds remaining
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2) (used 2/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Reach Mystery: used 1/2; Extend Mystery used 0/3

Eissun AC 12, HP 75/75; Incorporeal
[/sblock]
 

Father Fuller walks forward and moves his hand as if throwing something invisible. Very soon thereafter, one of the armored bowmen on the bridge cries out as if seared by fire, but he remains ready to fight.

Those armored archers attempt to shoot the nearest foe - Girgal - but both arrows miss.

[sblock=DW]Eissun sees the archers in the upper floor of the gatehouse, and when they see him, they climb down a ladder to the lower level.[/sblock]
The archers are joined by another plate-armored man with a bow who comes out of the tower; he has a dusty rose prism stone in orbit around his head, and no doubt is the same man who fought the party in the room on the other side of the tower. This man aims his bow at Girgal, as did the others, but his arrow strikes true. (ooc: 10 damage)

You hear more incantation from within the tower.

A small, winged creature with a muddy look to it flys out of the tower. It concentrates, and suddenly Girgal, Ripclaw, and Jex are envolved in a large, horribly stinky cloud that forms between them. However, they all resist becoming nauseated.

[sblock=map]
Code:
=========================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..OO..............
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~F~..OO..T...........
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.T......XXXXX-XXXX
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~.OO.....X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.OO.....X        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~J~~~~~........X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X
          X~~~~~~~~~~~~~~~~<<~~~~~~*~~~~~......X
          |~~~~~~~~~~~~~~~~<<~~~~~~~~~G~~.....XX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
          X~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~...X
          X~~~~~~~~~~~~~~~~<<~~AXXXX~~~~~XXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~EE   X~~~~X
:[:::[:::::||||||||||||||..<<~~EE   XPIP.X
:::::::::::||||||||||||||......::::::....:
:::::::::::||||||||||||||......::SS::....:
:::::::::::||||||||||||||......::SS::..o.::
:::::::::::||||||||||||||......::::::....::
:[::::[::::||||||||||||||..<<~~XXXXdX....:::
XXXXXXXXXXX~~~~~~~~~~~~~~~~<<~~X    X~~~~X::
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~XXXX
          X~~~~~~~~~~~~~~~~<<~~X    X~~~~X
          X~~~~~~~~~~~~~~~~<<~~~XXXX~~~~~XXXX
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...X
         ..^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~...XXX
         XX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO..XX        X
XXXXXXXXXXX^^^^{~~~~~~~~~~~<<~~~~~~~~~~~~.OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~......X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...X        X
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~...OO...|        |
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........X        X
XXXXXXXXXXXXXXXXXXXXXXXXX~~<<~~~~~~~~~~........XXXXX-XXXX
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~.......T..........
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~..................
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~<<~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================

* = center of stinking cloud (20' radius)
o = small, winged creature

A = Aram
G = Girgal + Ripclaw
J = Jex
F = Fuller

EE
EE = Eissun

OO
OO = Owlbear

T = Tree

SS
SS = red & black monster

{ = canoe

P = plate armored figure

==== = outer wall of the compound

.... = land

~~~~ = water

<< = waterfall
<<

|||| = stairs

::
:: = covered walkway 
(note: moat house has 2 levels; upper level covers lover walkway.
There are arrow slits around the wall of the upper level.)

^^
^^ = covered porch
[/sblock]
ooc: PCs to act
 

Aram moves to the edge of the building, bringing the horn to his lips as he looks out around the corner and into the courtyard beyond. Aiming the horn at the big black and red monstrosity, the dervish speaks the word "yellow" and blows into the mouthpiece.


15' standard move (1 square left, 3 squares down), activate horn of blasting aimed at SS
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Using Ripclaws instinct to leave the cloud, Girgal emerges just outside the cloud, quickly flinging flames at the new plated shape.

[sblock=ooc]
free: direct Ripclaw 4 sq south
full round: Full attack throwing flames at the man who hit Girgal.

+9/+4 ranged touch, 1d6+5 fie damage

active:
barkskin
enhance wild shape
produce flame 7/9


----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame [/s]2[/s], vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Remove ads

Top