X5: To the Temple of Death - IC

Rhun

First Post
Aram grimaces against the pain of his wounds, throwing himself into motion...he tumbles past the enemy skeletons, bringing him within striking distance of the flaming archer. As he slides to a stop, he slashes with his blade, hoping to catch the foe by surprise.


HP: 57/98, AC 25 - Lesser Vigor in Effect
Tumble +20 at half-speed to avoid AoOs (DC21, I think, for avoiding 3 attackers...so automatic). Move 2 squares northwest, then 1 square northeast for 20' total movement.

Attack vrs archer-guy: +14 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 

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kinem

Adventurer
Aram tumbles past the skeletons, arriving next to the archer - and the spellcaster.

Aram's blade strikes the archer, but not in a vital area.

[sblock=Aram]You feel that the crystal dagger (which you are no longer holding, as apparently you drew your other scimitar at some point :) ) is vibrating.[/sblock]
[sblock=map]
Code:
.........................
.........................
.......##................
.......J#................
.......=F................
......=s.=...............
.....=sccs=..............
.....|..Ms|..............
.....|.APs|..............
.....|.sss|..............
.....|.[]2|..............
.....|s2.z|..............
.....|scc.|..............
.....=.cczE..............
......=ssEE..............
.......==G...............
.........................
.........................
.........................
.........................
.........................

A = Aram (on crate)
F = Fuller (on flying carpet)
G = Girgal
J = Jex (on flying carpet)
# = corner of flying carpet

carpet now moving "North" on this map

EE
EE = Eissun

s = skeleton sailor (no armor or weapons carried)
z = deal skeleton
2 = dead skeleton + animated skeleton

c = crate or chest

[] = mast (does not fill full squares, so it can be passed or shot past)

P = plate-armored man w/bow & flail

M = man in black plate armor w/shield & flail (the Master?)
[/sblock]
ooc: Girgal & Jex to act
 


Walking Dad

First Post
Girgal, AC 25 (T15, FF22), HP 53/72, F +12,R+8,W+15

Girgal comes in sight again, a massive beast of a dinosaur covered in spikes and horns. I bellows and more dinosaurs appear amids the enemies.

[sblock=ooc]
current form:
http://www.enworld.org/forum/attach...310556953-x5-temple-death-ic-bloodstriker.jpg

AC 32 (T11, FF32)

move: come up enough to see enemies (still cover)
standard: cast Summon Nature's Ally 4 to summ0on 3 Dire Wolves (re-skinned as dinosaurs)
(they benefit from augment summoning)

he healed damage from active mass lesser vigor and from changing shape.


active:
barkskin
greater magic fang (all NW +1)
Air walk

----

Currents stats


----

Spot +18, Listen +19

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame 2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Blindsight, Call Lightning – greater magic fang
4 (2) – (freedom of movement), Air Walk, SNA 4 x2 - Enhance wildshape
5 (2) - (SNA 5), Greater stone shape, Panacea - Animal Growth

[/sblock]
 

Attachments

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Dragonwriter

First Post
Jex guides the carpet around to the south-west, trying to get it to simply circle the fight now. He sends another black bolt at the archer, trying to give Aram a hand out there.

Eissun continues bashing through the skeletons in the darkness.

[sblock=OOC]
Another Umbral Touch, this time into melee, on the archer. +4 (no Precise Shot) ranged touch, 5d6 and DC 19 Fort save or be Slowed.
Eissun full attacks on the skeletons, +10 Touch for 1d8+1 each. I'm hesitant to bring him up to the rest of the fight, since he'd need to create darkness in order to fight effectively (as in, not take big penalties on his attack/damage)...

Jex AC 21 (18 normally), HP 26/66 (Lesser Vigor factored in); Caul of Shadow has 77 rounds remaining; Umbral Touch has 137 rounds remaining; (FF's spell unknown)
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Lvl 5 Initiate Mysteries (1 per day each): Echo Spell
Reach Mystery: used 1/2; Extend Mystery used 1/3

Eissun AC 12, HP 82/82; Incorporeal
Dusk and Dawn: Used 1/3
[/sblock]
 

kinem

Adventurer
The archer's movements slow after Jex's shadowy bolt strikes him.

Eissun smashes two more skeletons.

Fuller prepares himself to cast a certain spell as soon as he sees 'The Master' casting a spell.

That preparation proves vital as the dark-armored man, taking care not to leave himself open for attack, does begin to cast a spell. Fuller's dispel magic successfully counters it.

The archer drops his bow and draws his flail for close combat.

The nearby skeletons miss Aram.

ooc: PCs to act. Summoned dinosaurs will appear just before the beginning of Girgal's actions for the round.

[sblock=map]
Code:
.........................
.........................
.........................
.........................
.......=F................
......=s.=ww.............
.....=sccsww.............
.....ww.Msww.............
.....wwAPsww.............
.....|ssss|.J#...........
.....|s[]2|.##...........
.....|.2.z|..............
.....|.cc.|..............
.....=.cczE..............
......=zzEE..............
.......=GG...............
........GG...............
.........................
.........................
.........................
.........................

A = Aram (on crate)
F = Fuller (on flying carpet)
J = Jex (on flying carpet)
# = corner of flying carpet

GG
GG = Girgal (dino form)

carpet now moving "South" on this map........

ww
ww = "dire wolf" dinosaur


EE
EE = Eissun

s = skeleton sailor (no armor or weapons carried)
z = deal skeleton
2 = dead skeleton + animated skeleton

c = crate or chest

[] = mast (does not fill full squares, so it can be passed or shot past)

P = plate-armored man w/bow & flail

M = man in black plate armor w/shield & flail (the Master?)
[/sblock]
 

Walking Dad

First Post
Girgal, AC 25 (T15, FF22), HP 54/72, F +12,R+8,W+15

Girgal-saurus gallops on the air around the ship. Finding a good place, his eyes turn suddenly red before caustic blood sprays from them.

Meanwhile, large quadrupedal carnivorous repltiles appear around the skeleton crew and the plated men, attacking them with vicious bites.

[sblock=ooc]
current form:
http://www.enworld.org/forum/attach...310556953-x5-temple-death-ic-bloodstriker.jpg

AC 32 (T11, FF32)

move: up left
standard: blood squirt to fire the line between Aram and the summoned dinos to "hit" 3 skeletons and P.

2d6 acid damage (Reflex 19 for half)
can do this again in 1d4 rounds.

he healed damage from active mass lesser vigor and from changing shape.


active:
barkskin
greater magic fang (all NW +1)
Air walk

----

Currents stats


----

Spot +18, Listen +19

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame 2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Blindsight, Call Lightning – greater magic fang
4 (2) – (freedom of movement), Air Walk, SNA 4 x2 - Enhance wildshape
5 (2) - (SNA 5), Greater stone shape, Panacea - Animal Growth

[/sblock]
 

Rhun

First Post
Aram drops one scimitar and draws the crystal dagger, which he then thrusts toward The Master!


HP: 58/98, AC 25 - Lesser Vigor in Effect

Drop Scimitar (FA), Draw Crystal Dagger (MA), Attack (SA)

Attack vrs The Master w/ Crystal Dagger: +13 (?)
 

Dragonwriter

First Post
Jex keeps the carpet circling the battlefield and sends a black bolt of shadow at the (apparent) Master. Eissun drifts along and keeps swiping at skeletons.

[sblock=OOC]
Umbral Touch on the Master, +4 ranged touch (no Precise Shot) for 5d6 and DC 19 Fort or Slow.
Eissun 5-ft steps North and takes a Full Attack on the skeletons in reach. I'm not sure if they're still in the shadows or not. Without Shadow Mastery, he's at +9 Touch for 1d8 damage each.

Jex AC 21 (18 normally), HP 27/66 (Lesser Vigor factored in); Caul of Shadow has 76 rounds remaining; Umbral Touch has 126 rounds remaining
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Lvl 5 Initiate Mysteries (1 per day each): Echo Spell
Reach Mystery: used 1/2; Extend Mystery used 1/3

Eissun AC 12, HP 82/82; Incorporeal
Dusk and Dawn: Used 1/3
[/sblock]
 

kinem

Adventurer
Three dinosaurs appear, and each bites a skeleton, chomping it to bits.

Dinosaur-form Girgal's acid breath strikes and destroys three skeletons, though the armored man dodges most of it.

Aram draws the crystal dagger, which now glows brightly white. Though it's blunt, he thrusts at 'the Master' and strikes the man's armor.

Jex's umbral attack strikes 'the Master' as well, hurting but not slowing him, as the flying carpet circles around.

The 'Master' casts a spell of command: "Flee!"

The other man, now armed with his flail, swipes it at Aram but misses twice.

[sblock=Aram]When Aram draws the crystal dagger, he feels it trying to take control of him again, but he resists it.

He begins to get some communications from the dagger. He understands that the dagger's strike on 'the Master', harmless though it may have seemed to others, has had a very important effect: it dispelled the man's protective spells.

He also gets the idea that the crate next to 'the Master' has something very important in it.

However, Aram is unable to resist 'the Master's' command spell. He must flee. It's a greater command, so he must save every round or continue to flee.[/sblock]

ooc: PCs to act

[sblock=map]
Code:
.........................
.........................
.........................
.........................
.......=F................
......=s.=ww.............
.....=zcczww.............
.....ww.Mzww.............
.....wwAPzww.............
.....|szss|..............
.....|z[]2|..............
....GG.2.z|..............
....GG.cc.|..............
.....=.cczE..............
......===EE..............
.......==................
.......J#................
.......##................
.........................
.........................
.........................

A = Aram (on crate)
F = Fuller (on flying carpet)
J = Jex (on flying carpet)
# = corner of flying carpet

GG
GG = Girgal (dino form)

carpet now moving "west" on this map........

ww
ww = "dire wolf" dinosaur


EE
EE = Eissun

s = skeleton sailor (no armor or weapons carried)
z = dead skeleton
2 = dead skeleton + animated skeleton

c = crate or chest

[] = mast (does not fill full squares, so it can be passed or shot past)

P = plate-armored man w/bow & flail

M = man in black plate armor w/shield & flail (the Master?)
[/sblock]
 

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