Jex's magical attack on "the Master" (if such he is) fizzles as the shadows barely stir. It doesn't look like "the Master" dodged the resilient sphere, so he must have some other way of resisting magic.
Eissun moves into the shadowy end of the ship and strikes out, causing one of the animated skeletons to collapse into a pile of bones.
With scimitar blows, Aram knocks two of the skeletons into rubble as well.
As the carpet swings by the ship, Fuller casts a spell of haste on the party, speeding you all up.
"The Master" calls down another massive column of fire, engulfing the flying carpet and catching Jex and Fuller in it, but they both dodge the worst of it.
(ooc: 21 damage; Jex hp 24/66. Note that you still have the fast healing 1).
"Attack the strangers!" "the Master" orders the skeletons.
The archer shoots twice at Jex, but his flaming arrows miss.
The skeletons shift around, with three of them getting into position to attack Aram. Six claw attacks come at him, and while not particularly skillful, by chance one of them gets through his defenses and gives him a bad scratch. (ooc: 4 damage)
ooc: PCs to act
[sblock=map]
[/sblock]
Eissun moves into the shadowy end of the ship and strikes out, causing one of the animated skeletons to collapse into a pile of bones.
With scimitar blows, Aram knocks two of the skeletons into rubble as well.
As the carpet swings by the ship, Fuller casts a spell of haste on the party, speeding you all up.
"The Master" calls down another massive column of fire, engulfing the flying carpet and catching Jex and Fuller in it, but they both dodge the worst of it.
(ooc: 21 damage; Jex hp 24/66. Note that you still have the fast healing 1).
"Attack the strangers!" "the Master" orders the skeletons.
The archer shoots twice at Jex, but his flaming arrows miss.
The skeletons shift around, with three of them getting into position to attack Aram. Six claw attacks come at him, and while not particularly skillful, by chance one of them gets through his defenses and gives him a bad scratch. (ooc: 4 damage)
ooc: PCs to act
[sblock=map]
Code:
.........................
.......==................
......=..=..............
.....=sccs=..............
.....|s.Ms|..............
...#F|s..s|..............
...#J|ssPs|..............
.....|s[]2|..............
.....|ssA2|..............
.....|scc.|..............
.....=.cczE..............
......=ssEE..............
.......==G...............
.........................
.........................
.........................
.........................
.........................
A = Aram (on crate)
F = Fuller (on flying carpet)
G = Girgal
J = Jex (on flying carpet)
# = corner of flying carpet
carpet now moving "North" on this map
EE
EE = Eissun
s = skeleton sailor (no armor or weapons carried)
z = deal skeleton
2 = dead skeleton + animated skeleton
c = crate or chest
[] = mast (does not fill full squares, so it can be passed or shot past)
P = plate-armored man w/bow & flail
M = man in black plate armor w/shield & flail (the Master?)