X5: To the Temple of Death - IC

kinem

Adventurer
Jex's magical attack on "the Master" (if such he is) fizzles as the shadows barely stir. It doesn't look like "the Master" dodged the resilient sphere, so he must have some other way of resisting magic.

Eissun moves into the shadowy end of the ship and strikes out, causing one of the animated skeletons to collapse into a pile of bones.

With scimitar blows, Aram knocks two of the skeletons into rubble as well.

As the carpet swings by the ship, Fuller casts a spell of haste on the party, speeding you all up.

"The Master" calls down another massive column of fire, engulfing the flying carpet and catching Jex and Fuller in it, but they both dodge the worst of it.

(ooc: 21 damage; Jex hp 24/66. Note that you still have the fast healing 1).

"Attack the strangers!" "the Master" orders the skeletons.

The archer shoots twice at Jex, but his flaming arrows miss.

The skeletons shift around, with three of them getting into position to attack Aram. Six claw attacks come at him, and while not particularly skillful, by chance one of them gets through his defenses and gives him a bad scratch. (ooc: 4 damage)

ooc: PCs to act

[sblock=map]
Code:
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.......==................
......=..=..............
.....=sccs=..............
.....|s.Ms|..............
...#F|s..s|..............
...#J|ssPs|..............
.....|s[]2|..............
.....|ssA2|..............
.....|scc.|..............
.....=.cczE..............
......=ssEE..............
.......==G...............
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A = Aram (on crate)
F = Fuller (on flying carpet)
G = Girgal
J = Jex (on flying carpet)
# = corner of flying carpet

carpet now moving "North" on this map

EE
EE = Eissun

s = skeleton sailor (no armor or weapons carried)
z = deal skeleton
2 = dead skeleton + animated skeleton

c = crate or chest

[] = mast (does not fill full squares, so it can be passed or shot past)

P = plate-armored man w/bow & flail

M = man in black plate armor w/shield & flail (the Master?)
[/sblock]
 

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Rhun

First Post
Aram growls low under his breath, having hoped to break through the skeleton horde and get to the real foes. He continues his assault, aiming attacks at all three of the skeletons that are within striking distance.



HP: 95/98, AC 27 [CE3] - Lesser Vigor in Effect
5' step forward, 3-points combat expertise. Aram will aim attack at all three close skeletons, striking one until it falls, then the next, then the next...

Full Attack: +9/+4 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2) AND +9/+4 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 
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Dragonwriter

First Post
Jex hisses as he is burned again, saved only by his quick reflexes. He wheels the carpet around to the ship's bow and shouts out, "Now's your chance, Father! Jump!" As the carpet flies over, Jex throws a bolt of shadow-stuff at the archer.
Eissun floats in the shadows and works on taking down more of the skeletons.

[sblock=OOC]
Trying to get the carpet near the ship's bow so Father Fuller can jump down/aboard, preferably on the clear spots or the crates. Also, throwing an Umbral Touch at the archer (+8 Ranged Touch for 5d6 damage and DC 19 Fort save or be Slowed, as the spell).
Eissun full attacks on the nearest skeleton, changing targets if it falls on the first strike. 2 attacks and they should be +10 Touch for 1d8+1 damage.

Jex AC 21 (18 normally), HP 25/66; Caul of Shadow has 78 rounds remaining; Umbral Touch has 148 rounds remaining; (FF's spell unknown)
Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell
Lvl 5 Initiate Mysteries (1 per day each): Echo Spell
Reach Mystery: used 1/2; Extend Mystery used 1/3

Eissun AC 12, HP 82/82; Incorporeal
Dusk and Dawn: Used 1/3
[/sblock]
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 43/72, F +12,R+8,W+15

Still badly hurt, Girgal casts a regenerative spell on himself. Doubting the armored man is really the Master, he waits a bit for returning to the fight.

[sblock=ooc]

Ripclaw isn't with Girgal. He was left on the ground.

move: stay with the air ship
standard: cast vigor (lesser)

active:
barkskin
greater magic fang (all NW +1)
Air walk

----

Spot +18, Listen +19

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame 2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Blindsight, Call Lightning – greater magic fang
4 (2) – (freedom of movement), Air Walk, SNA 4 x2 - Enhance wildshape
5 (2) - (SNA 5), Greater stone shape, Panacea - Animal Growth

[/sblock]
 

kinem

Adventurer
Jex's shadowy shot strikes the archer, who flinches in pain but resists being slowed by it.

Eissun misses on his first swipe against the skeleton, but re-kills the undead with his next attack.

ooc: Girgal (like the other PCs) already benefits from (mass) Lesser Vigor (fast healing 1) as it was cast by Fuller just before the battle, and he would know it doesn't stack, so he should choose another action.
 


kinem

Adventurer
Fuller casts a spell and touches Jex before jumping on to the ship. "May the gods be with you."

Jex feels some of his wounds heal. (ooc: heal 30 hp)

The black-armored spellcaster sends a jolt of intense sound at Aram, who resists some of the shaking but is still hurt. (ooc: 23 damage)

The archer follows the lead of the spellcaster in targeting Aram, and hits with one of two flaming arrows he sends towards the warrior, then steps away from Aram. (ooc: 15 damage)

The skeletons move in and attack Aram as well, and one scratches him with its claw. (ooc: 1 damage)

ooc: PCs to act

[sblock=map]
Code:
.........................
.........................
.......##................
.......J#................
.......=F................
......=s.=...............
.....=sccs=..............
.....|..Ms|..............
.....|..Ps|..............
.....|.sss|..............
.....|.[]2|..............
.....|s2Az|..............
.....|scc.|..............
.....=.cczE..............
......=ssEE..............
.......==G...............
.........................
.........................
.........................
.........................
.........................

A = Aram (on crate)
F = Fuller (on flying carpet)
G = Girgal
J = Jex (on flying carpet)
# = corner of flying carpet

carpet now moving "East" on this map

EE
EE = Eissun

s = skeleton sailor (no armor or weapons carried)
z = deal skeleton
2 = dead skeleton + animated skeleton

c = crate or chest

[] = mast (does not fill full squares, so it can be passed or shot past)

P = plate-armored man w/bow & flail

M = man in black plate armor w/shield & flail (the Master?)
[/sblock]
 
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