Aram is mildly uncomfortable with the thought of becoming a statue. "You boys wouldn't happen to have any magic that would help keep us from turning to stone, would you?"
Girgal, AC 23 (T15, FF20), HP 63/66, F +11,R+8,W+14
Ripclaw HP 48/57
"I know a spell I could pray for... it is mighty magic and allows one to 'see' like a bat, not using ones eyes. But perhaps the gods bestow the Father with a more specialized miracles... I would need to pray for it though. Better we take a rest here, until we have a better tactic." Girgal suggests.
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Ripclaw: Hide+15, Move Silently+10
Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.
Spot +17, Listen +18
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement) enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth
Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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