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D&D 5E Xanathar's Guide to Everything...

Its not as bad as it use to be. It is true that while 5E was huge out of the gate, for months and months (and months) posting about it could be completely ridiculous. Early on very few people were willing to express much confidence in it, even as they were playing it, and later you still had a vocal and clueless minority denying reality.

The doubters are far rarer these days. They still crop up, but nothing like before.

The shift in tone here about 5E probably happened about the time WotC shut down their forums, forcing a bunch of us to find another place to talk about the game, many of whom ended up here.
 

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The shift in tone here about 5E probably happened about the time WotC shut down their forums, forcing a bunch of us to find another place to talk about the game, many of whom ended up here.

Do you mean that those on the official forum were more positive about the game than those posting at EN World and that all those folks who moved here have diluted the negativity with their more positive attitudes? Makes sense, I guess.
 

I wouldn't expect anything over the next 12 months on that score. Instead, look to see what the autumn 2018 crunch book is going to be. If it's a 'manual of the planes' type of book (and the mystic and artificer appear in it and are specifically mentioned as primarily used in Athas and Eberron)... that's the point where the DMsG might open up to other settings. But even then, that's no guarantee.

Yeah, I figured that was probably most likely to be the case. It just seems incredibly silly to have an official Artificer on the DM's Guild (and AL legal, no less!) but have the whole other 99% of Eberron-originated content still be verboten.
 

Yeah, I figured that was probably most likely to be the case. It just seems incredibly silly to have an official Artificer on the DM's Guild (and AL legal, no less!) but have the whole other 99% of Eberron-originated content still be verboten.
How so?
AL doesn't take place on Eberron. Why would they use all the content from that setting?
 

How so?
AL doesn't take place on Eberron. Why would they use all the content from that setting?

I think I misspoke; what I meant is that if they've taken something quintessentially Eberron and put it on the DM's Guild, it feels like other Eberron content should be available for it as well. It being AL legal is just like an additional stamp of approval and legitimacy on it, and makes it all the more weird that everything else from the setting it originated from is still forbidden on the platform.
 


Into the Woods

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