DreadArchon
First Post
Just give them XP based on how fast you want them to advance.
This sort of argument doesn't hold up.pawsplay said:Now, if they run away, but aren't really defeated at all.....
James McMurray said:If you don't give XP for creatures that flee or for creatures that are chased off and then fought again, players might start to see violence as their only avenue of success.
hong said:Why wouldn't it be right to give XP twice?
klofft said:IME, XP is pretty easy to come by. My players tend to level up slightly faster than most pregen adventures seem to suspect, even when I don't modify them at all, and often have XP divided by more characters than the adventure suggests. Giving XP twice, while "fair" in one sense, seems to be an abuse (one could even imagine a group of players - though not likely mine - that would even get in the habit of routing foes and then hunting them down later just to get double XP).
lottrbacchus said:@Shilsen- that is a radical idea very very worth thinking about. We have the occassional spat about my not rewarding the characters enough for non-combat stuff. "Fine", they say, "we'll just go look for more things to kill and nuts to your story". This *might* be good for our game.
In the same manner of thinking, one DM I had years ago said we were high enough level that money and food and items all the way up to +1 were essentially free for us. BUT there was no spending on powering up items (this was back in 2nd edition btw), and consumables still had to be gained the old fashioned way (no gallons of healing potions for us). Not worrying about little bits of treasure and book keeping for costs really saved a lot of time and focussed the party on the big picture.
Running away with their hands up while screaming like a little girl isn't formal enough for you?Brimshack said:I used to count oly those that were killed, captured, or who yielded in some formal sense.
Yes, that's exaclty how I do it, and it works great. The PC's are much more worried about in-game effects than how much XP they earn, since they'll earn the same XP either way.shilsen said:I divorced XP awards from in-game events in my last two campaigns (one 2 years long and one that is currently in its third year), and it made life immensely easier for me. It also freed up the players to not worry about whether they are fighting enough enemies or high enough level ones or anything of the kind. They could just focus on playing their PCs, without worrying about how their actions would impact their XP gain. Because they wouldn't.