Your thread is about something rather different: NPCs without a class. I don't give such NPCs a share of the experience at all. They're just not ambitious enough about bettering themselves.
In this thread I'm talking about full, class-levelled NPCs. Its traditional, simple, and easy to use the same rules for them that PCs use including for class advancement. You could ditch that rule but it doesn't actually solve any problems--you just wind up with a ton of anomalously high-level PCs and a bunch of low-level but wealthy NPCs with magic items and hirelings but no levels from looting dungeons. The middle way is therefore inelegant compared to either accepting the logic of easy advancement, or fixing it so advancement isn't easy.
Well, you went like this:
1) I'm assuming NPCs all are full, class-levelled NPCs.
2) The world isn't very dangerous for full, class-leveled (N)PCs.
3) This logically results in lots of high level NPCs.
4) Oh voy
To this I say:
First off, if this wasn't a problem for you there is nothing to fix. But since it appears to be, my advice is to pick any one step above and challenge its assumption. This way you won't end up with lots of high level NPCs. Simple!
As for my post, I chose step #1. If NPCs are not full, class-levelled NPCs the world is much more dangerous, avoiding the problem of #3. To support you in taking this step, I pointed out the fact that it is you who is making assumption #1, not the rules.
The rules do mention making full, class-levelled NPCs, but it does not make that the default. All official adventures to date use other ways to present NPCs.
I can also mention that there is no official support for the "NPCs without classes get no XP" rule. Not that it is a bad rule, but it is your rule. If you rule differently, that changes stuff and possibly makes your problem go away.
Finally, I can't find any support for the idea that Forgotten Realms are filled with high-levelled NPCs. Remember, this is a new edition. No official adventure has more than a few (non-BBEG) NPCs that can even match a mid-level character.
In conclusion: it might be helpful for you to take a step back and reexamine your assumptions. They may be colored by previous editions. They might cause problems with 5th edition. But the easiest solution is not to change the rules, but to change
you.
Hemlock said:
You could ditch that rule but it doesn't actually solve any problems--you just wind up with a ton of anomalously high-level PCs and a bunch of low-level but wealthy NPCs with magic items and hirelings but no levels from looting dungeons. The middle way is therefore inelegant compared to either accepting the logic of easy advancement, or fixing it so advancement isn't easy.
Sorry but I don't see it.
The first part makes it seem like you want to eat the cake and have it too. Do you feel high-level NPCs are a problem or not? You can't really say high-level PCs are an anomaly, if you also consider "lots of high-level NPCs" a problem?
The second part I don't follow at all, I'm afraid.
If you read my linked thread you would realize that the NPCs in Appendix B have more hit dice than capabilities, to put it crudely.
Meaning they have weak capabilities (weaker than PCs anyway) but they have lots of hit dice, making them level like PCs of higher level. And higher level means more xp means slower advancement.
In yet more words: they fight softer but level slower. How is that not a solution for you?
Cheers,
Zapp