7th currently (as stated, this was covering three campaigns... i.e. we are on our 3rd campaign)Animal said:geez.. what level are they now?
7th currently (as stated, this was covering three campaigns... i.e. we are on our 3rd campaign)Animal said:geez.. what level are they now?
Oh my god, this idea so very much rocks. I may have to stea... err... borrow this idea for a campaign down the road.ValhallaGH said:Not what the original poster was asking about but possibly of interest to some...
I've always been fond of the system of giving one XP per gold piece spent on partying. If you don't buy booze and companionship then you don't get XP. It makes for a very entertaining chunk of RP in a hack&slash campaign. (Where do you think all that spending money comes from?)
No, buying magic loot doesn't count for XP gain; only frivolous spending upon worldly pleasures counts. Yes, this creates a very mercenary campaign with few magic items. No, I haven't had any problems with that yet.
That is indeed a good idea. However, note that someone with craft wondrous item feat can (effectively) trade 1 XP for 12.5 gold, and paying a spellcaster to burn XP cost 5 gp per XP. But still... I really like it (assuming the money is spend in game, and the players state how it is being spent).ValhallaGH said:Not what the original poster was asking about but possibly of interest to some...
I've always been fond of the system of giving one XP per gold piece spent on partying. If you don't buy booze and companionship then you don't get XP. It makes for a very entertaining chunk of RP in a hack&slash campaign. (Where do you think all that spending money comes from?)
No, buying magic loot doesn't count for XP gain; only frivolous spending upon worldly pleasures counts. Yes, this creates a very mercenary campaign with few magic items. No, I haven't had any problems with that yet.
mvincent said:That's fine (especially if that works for you and your group), but you understand that is much slower than the norm?
ValhallaGH said:Not what the original poster was asking about but possibly of interest to some...
I've always been fond of the system of giving one XP per gold piece spent on partying. If you don't buy booze and companionship then you don't get XP. It makes for a very entertaining chunk of RP in a hack&slash campaign. (Where do you think all that spending money comes from?)
No, buying magic loot doesn't count for XP gain; only frivolous spending upon worldly pleasures counts. Yes, this creates a very mercenary campaign with few magic items. No, I haven't had any problems with that yet.