belegost said:I have a shy/new gamer that I usually reward if she shows improvement in roleplaying or just a little extra involvement. She might not have done as well as Player A, but it was a great showing for her. Of course, these bonuses are pretty moderate but it is enough to excite the players.
I find this sort of thing to be highly effective, too. Don't make the players compete with each other to improve - that promotes divisiveness. Make them compete with themsleves. It's a bit more difficult, but very rewarding, especially if you talk to the player about why they got a particular award.