XP trouble! (2ed)


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rossik

Explorer
dyx said:
At least give them ad-hoc story bonuses. Read up on the individual XP guidelines to get a feel for how much you can give per evening and then simply assign them ad-hoc after each session.

whats "ad hoc"?

(and yes, at least for me, 1gp =1 xp
 



S'mon

Legend
5th level 2e PCs should be able to handle 8-10 hit dice monsters; obviously if they only ever face low level/hd foes, they'll level slowly.

You can give out more treasure (= XP), give XP for goal achievement, for roleplaying, for character journals. You can increase monster XP awards, eg I give 100 XP for a 1 hd orc in C&C. I recommend against a flat multiplier though as 2e awards for powerful monsters are already high.

I think the main thing though is to increase the threat level, which will also give more treasure if you use the treasure tables. A typical 2e 5th level party can fight 40 orcs, or a dozen ogres, or half a dozen trolls, or maybe a 2e hill giant (or several 1e hill giants), or a half dozen 5th level NPC adventurers.

Final point - stay conservative, slightly slow advancement is better than Monty Haul or TPK.
 

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