ilgatto
How inconvenient
Yup, DMG, p. 85 says so, with: "*Treat peasants/levies as up to 1-1, men-at-arms as 1-1 to 1, and all levels as the n+1 hit dice category." But I've always taken that to mean that, say, a 4th-level fighter NPC should be treated as the "4+1 hit dice" category for xp purposes. If that is true, it doesn't really solve the problem of how many hit dice a mountain dwarf lieutenant has. But maybe I'm making a connection here that doesn't really matter in the end.There was a thread going around recently about "Did you play AD&D RAW?" and my answer was summarized as, "Well, we tried most of the time but generally there are enough different readings of the rules that two different groups could both claim to be RAW and yet use different rules."
So in my case, by a pretty short time after UA I was treating anything that could be a PC classed NPC as a PC classed NPC. So those Dwarves were just straight up fighters with d10's for HD and CON bonuses. And while that's all house rules, I do also think that the intention of raw is to give them XP as HD = <classlevel>+1 HD monsters and for them to use the THAC0 table for 4th level fighters not the one for 4HD monsters.
As to the THAC0 of (some) monsters with, say, a fighter class, the tables on p. 74 do suggest that they attack "as fighters".
Yeah, I suppose that most DM's do this (as do I). There's even some evidence to support this notion, for DMG, p. 74 has: "Half-elves use the attack matrix as elves do, while non-player character half-orcs use the attack matrix for monsters."Note that I only did this for races that could be taken by PCs under the RAW. I didn't do this for Goblins for example, even after I started having Goblin PCs. Goblins and other such things advanced as "monsters" and not fighters using their own progression and the monster "to hit" tables.
I suppose this says something like "half-elves and elves are cool, and half-orcs are monsters."
But that is exactly the main problem I'm facing, for it means that hit dice need not necessarily be tied to class abilities, which could have far-reaching consequences for the number of hit dice of other monsters with "class abilities", and therefore their xp values.This is a 4+4 HD monster with casting ability of an 8th level cleric, which in general I would not consider "major spell use" but "minor spell use" since the cleric spell list is largely defensive until about 9th level (at which point I would consider the cleric list "major spell use"). This is not a 6HD creature or there wouldn't be a distinction between HD and casting ability.
Same for the guards. They are 3+3 HD with casting ability of a 6th level cleric. The casting ability is a SAXPB and not a determiner of HD.
Still, both the ixitxachitl and the sahuagin, which are the main problem with inconsistent hit dice values, date back to the Blackmoor supplement, which probably explains a lot.
Well, the +x has consequences for saving throws, which may be a "special defense" thing. Also, I've been toying with the notion that THAC0 may have been a factor in determining xp, but that's me.I'm not understanding the contradiction between these two things. A 3+3 HD creatures rolls three dice then adds +3 to the number rolled. Generally when I triple something I triple all the terms.
The Constitution bonus adding to hit dice is an interesting notion, but that doesn't explain why some monsters have huge pluses added to their hit dice. I've never really understood why these pluses exist in the first place, other than the notion that they have their basis in OD&D, where the number of hit dice a creature could have may have been limited to some number.So here Gygax is probably just abstracting away two ideas. First that "average' svifnebli are 3rd level fighters, and second that average members of their species have 15 CON.
That is probably true. I'm just hoping that I can come to understand whether there is such a thing as "multiple consistencies", each with their origins and "run" in specific periods of the game, and all of which then ended up muddled in the Monster Manual and Appendix E.I think you are looking for consistency that was just never intended.
Could be that he never used them, but he did mention 0-level halflings in the heading of Table I.B. in the DMG (p. 74) for some weird reason, plus as part of the footnote: "Dwarves, elves and gnomes are never lower than 1st level (unlike halflings and humans, which may be of 0 level). Bards fight at their highest level of fighter experience."I'd imagine in the rare case of a 0th level Svifnebli they'd have 1d6+1 hit points, but there isn't really anything that suggests Gygax ever used 0th level for anything but humans.
Which is obviously a seriously annoying footnote because: "Dwarves, elves and gnomes are never lower than 1st level (...)"