Developments on the PC side
- Day 1 - 1pm: Party was ambushed by Hobgoblins on their approach to Drellin's Ferry. The leader of the group was interrogated and killed by Lord Balthasar. He bore the emblem of a red hand in a dark yellow circle. From the other surviving Hobgoblin, the PCs learned that Koth was the leader of the raiders and had taken up residence in an abandoned human castle. The PCs speculated that it was the same castle that they were traveling too in hopes of finding an unspoiled treasure vault.
- Day 1 - 3pm: PCs arrived in Drellin's Ferry. They met with Speaker Wiston and Captain Soranna to discuss the Hobgoblin threat in the area. Morvaud Grimspear agreed on behalf of the party to investigate and thwart the hobgoblin raiders in the area. A wizard offered them reduced rates on his wares because of the party's effort to stem the Red Hand threat (He can craft any wizard scroll 3rd level or lower for half price and has a selection of scrolls, potions, and items for sell). The PCs met the town's blacksmith as well who had a selection of magical and masterwork items. Given time, he could craft items for the PCs. The PCs sold most of the loot gathered from the Hobgoblin raiders to the blacksmith. Additionally, they visited a small shrine to Pelor from which they purchased two potions of cure light wounds and a 1st level spell to heal Valen.
- Day 2 - Dawn: PCs depart Drellin's Ferry in search of Vraath Keep and the woodsman Jorr. They enter the Western Witchwood.
- Day 2 - Mid-morning: The PCs arrive at Jorr's cabin in the woods following Speaker Wiston's directions. Upon mentioning that they intended to rid the Witchwood of Hobgoblins, Jorr agrees to act as a guide for the PCs. He mentions that he knows the location of Vraath Keep and increased activity of Hobgoblins north of Skull Gorge. The party decides to investigate Vraath Keep first, afraid to leave any Hobgoblin threat at their backs before going to the Bridge over Skull Gorge.
- Day 2 - Late Morning: The PCs are attacked by a lurking Hydra, they flee.
Hobgoblin Ambush - 4500 XP / 4 Players: 1, 125 each
6 CR1 Hobgoblin Regulars
2 CR 3Hell Hounds
Zarr the Cleric of ???? CR3
Uth-Lar the Bladebearer CR4
Hydra Attack - No XP, Hydra was not defeated
CR Unknown
Challenge at the Watchpost - Social Challenge: 300 XP
Managed to win the trust of the town watch by proving your might against the Goblin raiders
Speaker Wiston's attitude was Friendly instead of Indifferent in offering advice (though the party didn't pump him for info really)
Enlisting Jorr - Social Challenge: 900 XP
Manage to enlist the aid of a guide, Jorr, to help with the Goblin menace and act as a guide in the Witchwood
Additional Bonus: Because of Jorr's outstanding knowledge of the Witchwood, random encounter chances drop by 15%
Total XP per Character: 2,325