DracoSuave
First Post
I have to say, my party of 3 didn't have too much trouble with 400XP encounters either, and they were in a meatgrinder of lots of encounters in a row. I mean, there were moments where it got hairy, someone'd go down, healing being at a premium and all, but it wasn't like they didn't have a plan to rally back.
I make sure terrain is an element, traps and devices, all sorts of interesting twists in the battle. Add in Story XP (that's my way of speeding up levelling so they could get to level 3, a nice spot to get serious) and things are turning out more, or less, how I want it. The players aren't getting frustrated, but there's definately a sense that they could die at any moment.
I make sure terrain is an element, traps and devices, all sorts of interesting twists in the battle. Add in Story XP (that's my way of speeding up levelling so they could get to level 3, a nice spot to get serious) and things are turning out more, or less, how I want it. The players aren't getting frustrated, but there's definately a sense that they could die at any moment.